An all-in-one lighting controller for Non-ELS vehicles in FiveM - my perrsonal version
active 2023-08-19 → 2026-08-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1085 days from 2023-08-19 to 2026-08-07. Pushes: 79 total, peak 16 in a day. Pull requests: 29 total, peak 10 in a day. Issues: 42 total, peak 6 in a day. Comments: 43 total, peak 7 in a day. Stars: 40 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Flohhhhh | 163 | 72 | 16 | 35 |
| Copilot | 19 | 5 | 10 | 2 |
| Michael21107 | 4 | 0 | 1 | 2 |
| github-actions[bot] | 2 | 2 | 0 | 0 |
| coderabbitai[bot] | 2 | 0 | 0 | 2 |
| cgstvsn | 1 | 0 | 0 | 1 |
| BreadsticksAU | 1 | 0 | 1 | 0 |
| jdean1995 | 1 | 0 | 0 | 0 |
| themabluerp | 1 | 0 | 0 | 1 |
| tommy141x | 1 | 0 | 0 | 0 |
| Solarfire0077 | 1 | 0 | 0 | 0 |
| FearlessNite345 | 1 | 0 | 0 | 0 |
| LucasStriker | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#62Flohhhhh2026-05-16 20:20Static preflight scan wording feedback for ultimate-lighting-controller
- Issue comment#60coderabbitai[bot]2026-02-27 05:50Clarify case sensitivity in ExternalVehResources
- Pull request#60BreadsticksAU2026-02-27 05:49
- Issue comment#56Flohhhhh2025-12-13 16:57Fix console spam in setDefaultStages when player exits vehicle
- Issue comment#56Copilot2025-12-13 16:54Fix console spam in setDefaultStages when player exits vehicle
- Pull request#59Copilot2025-12-13 16:50
- Pull request#58Copilot2025-12-13 16:46
- Pull request#58Copilot2025-12-13 16:46
- Pull request#58Copilot2025-12-13 16:46
- Pull request#57Copilot2025-12-13 16:45
- Pull request#57Copilot2025-12-13 16:45
- Pull request#56Copilot2025-12-13 16:45
- Pull request#56Copilot2025-12-13 16:45
- Issue#50Flohhhhh2025-12-13 16:45Check for console spam
- Issue comment#53Flohhhhh2025-12-13 16:42Bug: Unidentified bug with Default Stages
- Pull request#54Copilot2025-12-13 16:36
- Issue comment#54Copilot2025-12-13 16:32Add /docs structure for contributor and agent understanding
- Pull request#54Copilot2025-12-13 15:08
- Issue#53Flohhhhh2025-12-13 15:04Bug: Unidentified bug with Default Stages
- Issue#53Flohhhhh2025-12-13 15:04Bug: Unidentified bug with Default Stages
- Issue#52Flohhhhh2025-12-13 14:50Split pExtras and dExtras for more graularity
- Issue#48Flohhhhh2025-06-13 21:34Bug with default stages and offExtras
- Issue#47Flohhhhh2025-06-13 20:33Make sure sync triggers when turning on lights while already parked
- Issue comment#33Flohhhhh2025-06-13 19:07Add park detection variations
- Pull request#45Flohhhhh2025-06-13 18:49
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 40 stars here means stars gained during the window, not the repo's star count.