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FontysRyan/FirstGameSt2Godot

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active 2025-09-162025-11-03 (UTC)

Complete coverage26,555 / 26,555 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
50
Pushes
3
Pull requests
1
Issues
44
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 49 days from 2025-09-16 to 2025-11-03. Pushes: 3 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 44 total, peak 16 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
FontysRyan28211
JorisLousberg8000
TheNiceLynX6000
0nar-05000
Copilot1100
BorisTimm1000

Recent activity

Latest issues, pull requests and releases

  • Issue#68FontysRyan2025-11-03 13:54
    as a player i want unit targeting to differ for each unit, so combat feels more strategic
  • Issue#67FontysRyan2025-11-03 13:54
    as a player i want units to have an HP bar so i can see their health progress more clearly
  • Issue#69TheNiceLynX2025-11-03 13:40
    bug fixing the buildmenu
  • Issue#66JorisLousberg2025-11-03 13:34
    As a player i want units to have better collisions so i can better understand how they fight
  • Issue#61FontysRyan2025-11-03 13:33
    as a player i want the game torRemember the selected game speed and update button sprites so i can see at what speed i play at
  • Issue#54FontysRyan2025-11-03 13:33
    Shop dynamisch laden
  • Issue#63FontysRyan2025-11-03 13:29
    As a player, I want to see a visual confirmation ONLY when my game is saving so that I know my progress is being stored successfully.
  • Issue#63FontysRyan2025-11-03 13:28
    As a player, I want to see a visual confirmation ONLY when my game is saving so that I know my progress is being stored successfully.
  • Issue#62JorisLousberg2025-11-03 13:27
    Clean up unnecessary pass statements in game speed function
  • Issue#600nar-02025-11-03 13:24
    Look for Environment assest
  • Issue#56FontysRyan2025-11-03 13:14
    As a player, I want to see detailed information when hovering over any unit so that I can understand its stats, abilities, and role before making a decision.
  • Issue#25JorisLousberg2025-11-03 12:14
    As a player, I want to start a new run from the main menu so that I can begin a fresh game.
  • Issue#530nar-02025-10-31 09:45
    As a player, I want to see a pirate unit with clear idle, walk, attack, hit, and death animations so that combat feels alive and readable.
  • Issue#480nar-02025-10-31 09:45
    As a player, I want to see a warrior unit with clear idle, attack, walk, hit, and death animations so that combat feels alive and readable.
  • Issue#530nar-02025-10-21 12:09
    As a player, I want to see a pirate unit with clear idle, walk, attack, hit, and death animations so that combat feels alive and readable.
  • Issue#510nar-02025-10-21 12:07
    As a player, I want to see a archer unit with clear idle, attack, walk, hit, and death animations so that combat feels alive and readable.
  • Issue#50TheNiceLynX2025-10-21 12:02
    As a player, I want the shop to be available before every round so I can buy more units before I start
  • Issue#49TheNiceLynX2025-10-21 12:01
    As a developer, I want the game to save between every round so progress doesn't get deleted
  • Issue#22FontysRyan2025-10-21 08:30
    As a Player , I want a distinct sprite for the Archer unit, so that I can clearly visualize the Archer's look in the game.
  • Issue#32FontysRyan2025-10-21 08:29
    As a player, I want a 3×3 grid to place units so that I can organize my army.
  • Issue#30FontysRyan2025-10-21 08:28
    As a player, I want dead units to return between rounds so that I don’t permanently lose units during waves.
  • Issue#27FontysRyan2025-10-21 08:27
    As a player, I want runs to have infinite rounds so that I can play without a predefined end.
  • Issue#25FontysRyan2025-10-21 08:27
    As a player, I want to start a new run from the main menu so that I can begin a fresh game.
  • Issue#23FontysRyan2025-10-21 08:27
    As a Player , I want a distinct sprite for the Knight unit, so that I can clearly visualize the Knight look in the game.
  • Issue#38FontysRyan2025-10-21 08:27
    As a player, I want unit-specific abilities to trigger at precise moments so that combat has strategic layers.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.