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C# game framework

active 2024-02-022026-08-08 (UTC)

Partial coverage17,296 / 22,132 hourly files (78%) · 2 absent upstream · 4,835 failed, retryable2024-02-022026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
912
Pushes
400
Pull requests
41
Issues
40
Stars
283
Forks
33

Activity over time

Daily event counts in the loaded window

Line chart, 919 days from 2024-02-02 to 2026-08-08. Pushes: 400 total, peak 9 in a day. Pull requests: 41 total, peak 4 in a day. Issues: 40 total, peak 5 in a day. Comments: 96 total, peak 6 in a day. Stars: 283 total, peak 8 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
NoelFB3692711956
MaddyThorson10210200
github-actions[bot]242400
MrBrixican230710
theofficialgman11025
tapir23429034
amerkoleci6022
RandyGaul4004
codecat4012
kuujoo3003
Techiesplash3012
liamcarterberry3300
SteveSuv2000
catapillie2010
akaadream2002
dacaes2002
cerealpxl1000
IrishBruse1010
AlexisAndA1001
psyGamer1010

Recent activity

Latest issues, pull requests and releases

  • Issue comment#124NoelFB2026-03-08 22:46
    Remove Platform Folder; Replace with Github action
  • Pull request#125IrishBruse2026-01-29 23:46
  • Issue comment#122NoelFB2025-11-07 17:49
    Use Vector intrinsics for Extension operations
  • Pull request#122vivianlonging2025-11-06 22:55
  • Issue comment#108NoelFB2025-11-06 03:50
    Compute Shaders
  • Issue comment#114xgalaxy2025-10-24 05:44
    Remove C library
  • Issue comment#115NoelFB2025-08-25 20:39
    Easier way to handle multiple controllers
  • Issue#119NoelFB2025-08-19 18:17
    Potential Memory Leak in Image
  • Issue comment#118thibaudio2025-07-18 18:00
    browser-wasm support via NativeAOT-LLVM
  • Issue comment#118NoelFB2025-07-18 17:48
    browser-wasm support via NativeAOT-LLVM
  • Pull request#118thibaudio2025-07-18 16:57
  • Issue comment#116NoelFB2025-07-01 19:51
    API docs site
  • Issue#116SteveSuv2025-07-01 11:32
    API docs site
  • Issue#116SteveSuv2025-06-04 06:53
    API docs site
  • Issue comment#114AlexisAndA2025-05-31 20:15
    Remove C library
  • Issue comment#5NoelFB2025-04-26 23:43
    Update Mesh API to allow Instanced rendering
  • Issue#5NoelFB2025-04-26 23:43
    Update Mesh API to allow Instanced rendering
  • Issue#114NoelFB2025-04-26 18:13
    Remove C library
  • Issue comment#113MrBrixican2025-04-16 03:42
    Diminished Batcher Performance
  • Issue#113MrBrixican2025-04-16 03:42
    Diminished Batcher Performance
  • Issue#113MrBrixican2025-04-13 00:12
    Diminished Batcher Performance
  • Pull request#112NoelFB2025-04-08 23:21
  • Pull request#112catapillie2025-04-08 22:42
  • Issue#111catapillie2025-04-04 00:30
    Cyan is magenta
  • Issue#109Evr3022025-02-03 05:32
    Incorrect Batcher.Render(IDrawableTarget target, Matrix4x4 matrix, RectInt? viewport = null, RectInt? scissor = null) Documentation?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 283 stars here means stars gained during the window, not the repo's star count.