Turbo is rendering engine base Vulkan
active 2023-08-15 → 2026-05-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1011 days from 2023-08-15 to 2026-05-21. Pushes: 377 total, peak 20 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 21 total, peak 4 in a day. Comments: 23 total, peak 4 in a day. Stars: 50 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| FuXiii | 412 | 376 | 0 | 18 |
| BingGoqi | 5 | 0 | 0 | 3 |
| GuoZiyangTYUST | 2 | 0 | 0 | 1 |
| paopa | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#24FuXiii2025-08-26 07:05适配鸿蒙系统
- Issue comment#16FuXiii2025-08-21 07:15修正 Pipeline 的创建,使用 TLayout 指定布局
- Issue#23FuXiii2025-08-21 07:12Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
- Issue comment#23FuXiii2025-08-21 07:12Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
- Issue comment#23FuXiii2025-08-13 05:57Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
- Issue comment#23FuXiii2025-08-13 05:44Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
- Issue#22FuXiii2025-08-07 02:09需要将 Specialization 从 Shader 中提取出来,每个 Pipeline 可以有各自自定义的 Specialization
- Issue comment#16FuXiii2025-08-06 03:01修正 Pipeline 的创建,使用 TLayout 指定布局
- Issue#20FuXiii2025-08-05 02:31使用 << 操作符创建 Pipleine
- Issue comment#19FuXiii2025-08-05 02:15Pipeline 中创建的 PipelineLayout 使用 layout 创建
- Issue#19FuXiii2025-08-01 08:49Pipeline 中创建的 PipelineLayout 使用 layout 创建
- Issue#18FuXiii2025-08-01 06:57修正 BeginRenderPass 中的 clearValue 参数数量,需要与 attachment 数量一致
- Issue#17FuXiii2025-08-01 06:55修正 CmdPushConstant 接口,根据着色器类型指定数据
- Issue#16FuXiii2025-08-01 06:54修正 Pipeline 的创建,使用 TLayout 指定布局
- Issue#14FuXiii2025-05-08 02:21错误提示考虑弹出窗口更直观
- Issue#13FuXiii2025-04-16 01:40支持 Slang
- Issue comment#5FuXiii2025-04-15 08:41重构 Descriptor 相关架构
- Issue#11FuXiii2025-04-15 08:38绘制大量辅助线Pass
- Issue#10FuXiii2025-04-15 08:37绘制大量草地示例
- Issue#9FuXiii2025-04-15 08:28研究修复体积云光照
- Issue#7FuXiii2025-04-09 05:42Pipeline 目前的构造函数参数太多了,太复杂,应该提供优化。
- Issue#5FuXiii2025-04-09 05:33重构 Descriptor 相关架构
- Issue#4FuXiii2025-04-09 05:29需要 Flags 模板,简化 flags 操作
- Issue#1FuXiii2025-03-10 06:28请不要使用submodule
- Issue#2FuXiii2025-01-14 00:51cmake时遇到OGLCompiler报错
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 50 stars here means stars gained during the window, not the repo's star count.