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Turbo is rendering engine base Vulkan

active 2023-08-152026-05-21 (UTC)

Complete coverage26,584 / 26,584 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
485
Pushes
377
Pull requests
0
Issues
21
Stars
50
Forks
9

Activity over time

Daily event counts in the loaded window

Line chart, 1011 days from 2023-08-15 to 2026-05-21. Pushes: 377 total, peak 20 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 21 total, peak 4 in a day. Comments: 23 total, peak 4 in a day. Stars: 50 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
FuXiii412376018
BingGoqi5003
GuoZiyangTYUST2001
paopa1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#24FuXiii2025-08-26 07:05
    适配鸿蒙系统
  • Issue comment#16FuXiii2025-08-21 07:15
    修正 Pipeline 的创建,使用 TLayout 指定布局
  • Issue#23FuXiii2025-08-21 07:12
    Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
  • Issue comment#23FuXiii2025-08-21 07:12
    Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
  • Issue comment#23FuXiii2025-08-13 05:57
    Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
  • Issue comment#23FuXiii2025-08-13 05:44
    Specialization Constants 是每个 Shader 有自己的自定义常量,而不是 Pipeline 的
  • Issue#22FuXiii2025-08-07 02:09
    需要将 Specialization 从 Shader 中提取出来,每个 Pipeline 可以有各自自定义的 Specialization
  • Issue comment#16FuXiii2025-08-06 03:01
    修正 Pipeline 的创建,使用 TLayout 指定布局
  • Issue#20FuXiii2025-08-05 02:31
    使用 << 操作符创建 Pipleine
  • Issue comment#19FuXiii2025-08-05 02:15
    Pipeline 中创建的 PipelineLayout 使用 layout 创建
  • Issue#19FuXiii2025-08-01 08:49
    Pipeline 中创建的 PipelineLayout 使用 layout 创建
  • Issue#18FuXiii2025-08-01 06:57
    修正 BeginRenderPass 中的 clearValue 参数数量,需要与 attachment 数量一致
  • Issue#17FuXiii2025-08-01 06:55
    修正 CmdPushConstant 接口,根据着色器类型指定数据
  • Issue#16FuXiii2025-08-01 06:54
    修正 Pipeline 的创建,使用 TLayout 指定布局
  • Issue#14FuXiii2025-05-08 02:21
    错误提示考虑弹出窗口更直观
  • Issue#13FuXiii2025-04-16 01:40
    支持 Slang
  • Issue comment#5FuXiii2025-04-15 08:41
    重构 Descriptor 相关架构
  • Issue#11FuXiii2025-04-15 08:38
    绘制大量辅助线Pass
  • Issue#10FuXiii2025-04-15 08:37
    绘制大量草地示例
  • Issue#9FuXiii2025-04-15 08:28
    研究修复体积云光照
  • Issue#7FuXiii2025-04-09 05:42
    Pipeline 目前的构造函数参数太多了,太复杂,应该提供优化。
  • Issue#5FuXiii2025-04-09 05:33
    重构 Descriptor 相关架构
  • Issue#4FuXiii2025-04-09 05:29
    需要 Flags 模板,简化 flags 操作
  • Issue#1FuXiii2025-03-10 06:28
    请不要使用submodule
  • Issue#2FuXiii2025-01-14 00:51
    cmake时遇到OGLCompiler报错

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 50 stars here means stars gained during the window, not the repo's star count.