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Launcher and patcher for modded Ultrapool

active 2024-11-272026-07-29 (UTC)

Partial coverage13,525 / 16,162 hourly files (84%) · 2 absent upstream · 2,631 failed, retryable2024-10-062026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.2K
Pushes
83
Pull requests
101
Issues
71
Stars
757
Forks
39

Activity over time

Daily event counts in the loaded window

Line chart, 610 days from 2024-11-27 to 2026-07-29. Pushes: 83 total, peak 4 in a day. Pull requests: 101 total, peak 5 in a day. Issues: 71 total, peak 2 in a day. Comments: 101 total, peak 7 in a day. Stars: 757 total, peak 13 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#406nikitalita2026-05-30 15:56
    A problem with audio decompilation
  • Issue comment#405nikitalita2026-05-22 15:54
    [Feature Request] Add ARMv7 (32-bit) support for Android releases
  • Issue comment#404AITYunivers2026-05-17 20:41
    Refactor CSharpExporter for improved error handling
  • Issue comment#401nikitalita2026-04-18 19:05
    C# binaries with Ahead-of-time (AOT) compilation not supported
  • Issue comment#401nikitalita2026-04-18 07:35
    C# binaries with Ahead-of-time (AOT) compilation not supported
  • Issue#398Bjarnos2026-04-17 08:58
    this Godot binary was compiled without support for path overrides
  • Issue#398Bjarnos2026-04-16 19:13
    this Godot binary was compiled without support for path overrides
  • Releasenikitalita2026-04-07 05:07
    v2.5.0-beta.5
  • Pull request#394nikitalita2026-04-06 19:57
  • Issue comment#392nikitalita2026-04-03 02:39
    Recover Project crashes after exporting scenes
  • Issue#389PillarAngel2026-03-18 03:09
    TLS handshake error: -9984
  • Issue comment#387rqelove5102026-03-17 02:35
    Failed to Decompile C# Scripts for Godot 3.6 Normally.
  • Issue comment#387nikitalita2026-03-16 10:59
    Failed to Decompile C# Scripts for Godot 3.6 Normally.
  • Issue comment#379nikitalita2026-03-14 02:58
    Cannot load projects made in Redot LTS 26.1
  • Releasenikitalita2026-03-14 02:56
    v2.5.0-beta.2
  • Issue#384nikitalita2026-03-14 02:52
    It seems that C# decompilation does not work for Linux version released games
  • Issue comment#384nikitalita2026-03-13 18:26
    It seems that C# decompilation does not work for Linux version released games
  • Issue#384PTALTS-LK2026-03-08 06:28
    It seems that C# decompilation does not work for Linux version released games
  • Pull request#374nikitalita2026-03-04 23:38
  • Pull request#373nikitalita2026-03-04 23:38
  • Issue comment#379nikitalita2026-02-19 05:54
    Cannot load projects made in Redot LTS 26.1
  • Issue#379Madmadness652026-02-19 04:34
    Cannot load projects made in Redot LTS 26.1
  • Issue comment#378nikitalita2026-02-14 18:11
    It keeps stopping 😡
  • Issue comment#362nikitalita2026-02-14 18:08
    UI is too small on Android
  • Issue#377kukumberman2026-01-25 02:09
    support has not been implemented yet: ( importer: animation_library, type: AnimationLibrary, format: gltf)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 757 stars here means stars gained during the window, not the repo's star count.