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Agent-Based Simulation powered by Reinforcement Learning in Unreal Engine, based on my management game template

active 2023-10-302025-08-26 (UTC)

Complete coverage26,407 / 26,407 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
189
Pushes
61
Pull requests
0
Issues
76
Stars
3
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 667 days from 2023-10-30 to 2025-08-26. Pushes: 61 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 76 total, peak 32 in a day. Comments: 38 total, peak 19 in a day. Stars: 3 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
GP2P13644028
kaseyleee319010
susKemono8800

Recent activity

Latest issues, pull requests and releases

  • Issue#23GP2P2024-02-24 02:40
    Gate Teleportation option
  • Issue#43kaseyleee2024-02-21 07:40
    Randomly place fuel in outside environment
  • Issue#12kaseyleee2024-02-21 07:40
    Random Fuel Distribution
  • Issue#45kaseyleee2024-02-16 19:41
    Move BP_gate RL logic to BP_room
  • Issue comment#21GP2P2024-02-13 20:04
    Gate choose agents once they get close enough
  • Issue comment#29GP2P2024-02-13 20:03
    Simple random movement
  • Issue comment#33GP2P2024-02-13 20:01
    Agent keep track of fuel
  • Issue#33GP2P2024-02-13 20:01
    Agent keep track of fuel
  • Issue comment#26GP2P2024-02-13 19:59
    Random sized grids for each iteration [optional]
  • Issue#26GP2P2024-02-13 19:59
    Random sized grids for each iteration [optional]
  • Issue comment#24GP2P2024-02-13 19:59
    Grid System
  • Issue#24GP2P2024-02-13 19:59
    Grid System
  • Issue comment#41GP2P2024-02-13 19:57
    all grid cells show their grid coordinates as floating text
  • Issue#41GP2P2024-02-13 19:57
    all grid cells show their grid coordinates as floating text
  • Issue comment#38GP2P2024-02-13 19:55
    Grid-based movement for Random Movement
  • Issue#38GP2P2024-02-13 19:55
    Grid-based movement for Random Movement
  • Issue#43GP2P2024-02-13 19:53
    Randomly place fuel in outside environment
  • Issue comment#43GP2P2024-02-13 19:53
    Randomly place fuel in outside environment
  • Issue comment#13GP2P2024-02-13 19:51
    Growing Fuel [optional]
  • Issue#13GP2P2024-02-13 19:51
    Growing Fuel [optional]
  • Issue comment#42GP2P2024-02-13 19:50
    Randomly place fuel within rooms
  • Issue comment#14GP2P2024-02-13 19:49
    Fuel Destruction
  • Issue#14GP2P2024-02-13 19:49
    Fuel Destruction
  • Issue#22GP2P2024-02-13 19:45
    Gate Free-will option
  • Issue#20GP2P2024-02-13 19:44
    Procedural gate generation for each side of each room

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.