FidelityFX Super Resolution 2(injects fsr2 into anything)
C · active 2023-12-31 → 2026-05-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 871 days from 2023-12-31 to 2026-05-19. Pushes: 0 total, peak 0 in a day. Pull requests: 3 total, peak 2 in a day. Issues: 3 total, peak 1 in a day. Comments: 14 total, peak 2 in a day. Stars: 149 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| mirh | 4 | 0 | 0 | 4 |
| g-exp | 3 | 0 | 0 | 3 |
| rohitsoni007 | 2 | 0 | 2 | 0 |
| ijunxyz123 | 2 | 0 | 0 | 2 |
| imniko | 1 | 0 | 0 | 1 |
| JMS55 | 1 | 0 | 1 | 0 |
| Pralexio | 1 | 0 | 0 | 0 |
| RusJJ | 1 | 0 | 0 | 1 |
| LauJon | 1 | 0 | 0 | 0 |
| Rigelstars | 1 | 0 | 0 | 1 |
| Montazeran8 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#139rohitsoni0072026-02-24 08:24
- Pull request#139rohitsoni0072026-02-24 08:24
- Issue comment#135mirh2026-01-31 01:17Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
- Issue comment#135mirh2026-01-30 16:01Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
- Issue#137Montazeran82025-07-25 13:28Suggestion: Improve Performance and D3D11 Compatibility in Luminance Pyramid Pass
- Issue comment#135Montazeran82025-07-19 23:45Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
- Issue comment#135Montazeran82025-07-19 06:30Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
- Issue comment#133g-exp2024-09-15 07:29Play Black Myth Goku open FSR shadow is very serious, there are ghosts
- Issue#133LauJon2024-09-13 03:10Play Black Myth Goku open FSR shadow is very serious, there are ghost
- Pull request#87JMS552024-09-11 05:39
- Issue#132Pralexio2024-08-03 15:00Crash with FidelityFX Super Resolution 3.1 in Unreal Engine 5.4
- Issue comment#39imniko2024-07-14 19:01FFX_FSR2_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION misses scaling factor
- Issue comment#124g-exp2024-06-27 04:31FSR 2 ~ 2.2.1c ~ Changing quality options doesn"t do anything!?
- Issue comment#10g-exp2024-02-29 07:55OpenGL implementation
- Issue comment#128Rigelstars2024-01-22 05:32FSR 2.2.1c on UE 5.3.1 packaged game not giving any performance boost
- Issue comment#10mirh2024-01-21 14:52OpenGL implementation
- Issue comment#10RusJJ2024-01-20 15:56OpenGL implementation
- Issue comment#10mirh2024-01-20 15:39OpenGL implementation
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 149 stars here means stars gained during the window, not the repo's star count.