Skip to content

GPUOpen-Effects/FidelityFX-FSR2

View on GitHub ↗Related repositories →

FidelityFX Super Resolution 2(injects fsr2 into anything)

C · active 2023-12-312026-05-19 (UTC)

Partial coverage17,851 / 22,917 hourly files (78%) · 2 absent upstream · 5,064 failed, retryable2023-12-312026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
191
Pushes
0
Pull requests
3
Issues
3
Stars
149
Forks
22

Activity over time

Daily event counts in the loaded window

Line chart, 871 days from 2023-12-31 to 2026-05-19. Pushes: 0 total, peak 0 in a day. Pull requests: 3 total, peak 2 in a day. Issues: 3 total, peak 1 in a day. Comments: 14 total, peak 2 in a day. Stars: 149 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
mirh4004
g-exp3003
rohitsoni0072020
ijunxyz1232002
imniko1001
JMS551010
Pralexio1000
RusJJ1001
LauJon1000
Rigelstars1001
Montazeran81000

Recent activity

Latest issues, pull requests and releases

  • Pull request#139rohitsoni0072026-02-24 08:24
  • Pull request#139rohitsoni0072026-02-24 08:24
  • Issue comment#135mirh2026-01-31 01:17
    Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
  • Issue comment#135mirh2026-01-30 16:01
    Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
  • Issue#137Montazeran82025-07-25 13:28
    Suggestion: Improve Performance and D3D11 Compatibility in Luminance Pyramid Pass
  • Issue comment#135Montazeran82025-07-19 23:45
    Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
  • Issue comment#135Montazeran82025-07-19 06:30
    Feature Request: Official DirectX 11 support for the Unreal Engine FSR 2 Plugin
  • Issue comment#133g-exp2024-09-15 07:29
    Play Black Myth Goku open FSR shadow is very serious, there are ghosts
  • Issue#133LauJon2024-09-13 03:10
    Play Black Myth Goku open FSR shadow is very serious, there are ghost
  • Pull request#87JMS552024-09-11 05:39
  • Issue#132Pralexio2024-08-03 15:00
    Crash with FidelityFX Super Resolution 3.1 in Unreal Engine 5.4
  • Issue comment#39imniko2024-07-14 19:01
    FFX_FSR2_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION misses scaling factor
  • Issue comment#124g-exp2024-06-27 04:31
    FSR 2 ~ 2.2.1c ~ Changing quality options doesn"t do anything!?
  • Issue comment#10g-exp2024-02-29 07:55
    OpenGL implementation
  • Issue comment#128Rigelstars2024-01-22 05:32
    FSR 2.2.1c on UE 5.3.1 packaged game not giving any performance boost
  • Issue comment#10mirh2024-01-21 14:52
    OpenGL implementation
  • Issue comment#10RusJJ2024-01-20 15:56
    OpenGL implementation
  • Issue comment#10mirh2024-01-20 15:39
    OpenGL implementation

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 149 stars here means stars gained during the window, not the repo's star count.