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GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator

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Easy to integrate memory allocation library for Direct3D 12

active 2023-08-152026-06-28 (UTC)

Complete coverage26,643 / 26,643 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
529
Pushes
64
Pull requests
28
Issues
17
Stars
320
Forks
37

Activity over time

Daily event counts in the loaded window

Line chart, 1049 days from 2023-08-15 to 2026-06-28. Pushes: 64 total, peak 7 in a day. Pull requests: 28 total, peak 6 in a day. Issues: 17 total, peak 2 in a day. Comments: 48 total, peak 6 in a day. Stars: 320 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#93sawickiap2026-05-31 23:11
  • Pull request#90sawickiap2026-04-15 23:15
  • Issue#89shubham23982026-04-13 05:18
    Documentation around CanUseSmallAlignment being overly conservative
  • Issue#86jlacroixAMD2026-02-24 02:34
    Tight alignment is not valid when the texture layout is D3D12_TEXTURE_LAYOUT_64KB_*_SWIZZLE
  • Issue comment#86sawickiap2026-02-10 18:09
    Tight alignment is not valid when the texture layout is D3D12_TEXTURE_LAYOUT_64KB_*_SWIZZLE
  • Issue#83jlacroixAMD2025-11-30 23:53
    Validation error when creating (some) images with an allocator with tight alignment enabled (fix proposal)
  • Issue comment#83vdwtanner2025-11-12 22:54
    Validation error when creating (some) images with an allocator with tight alignment enabled (fix proposal)
  • Issue comment#82rbertin-aso2025-10-06 06:59
    Resources are always created as committed on UPLOAD heap on UMA arch
  • Issue#82rbertin-aso2025-10-06 06:59
    Resources are always created as committed on UPLOAD heap on UMA arch
  • Issue#78jlacroixAMD2025-09-09 01:52
    Why small texture alignment only allowed for texture2d?
  • Issue comment#79sawickiap2025-09-01 09:20
    Fix small alignment support
  • Issue comment#78thakral-shubham2025-08-07 06:14
    Why small texture alignment only allowed for texture2d?
  • Pull request#79thakral-shubham2025-08-07 06:13
  • Issue comment#78thakral-shubham2025-08-07 06:08
    Why small texture alignment only allowed for texture2d?
  • Issue comment#78thakral-shubham2025-08-06 06:53
    Why small texture alignment only allowed for texture2d?
  • Issue#78thakral-shubham2025-08-06 06:52
    Why small texture alignment only allowed for texture2d?
  • Pull request#76jlacroixAMD2025-07-14 00:33
  • Pull request#77jlacroixAMD2025-07-14 00:32
  • Pull request#74jlacroixAMD2025-07-14 00:32
  • Issue comment#77sawickiap2025-07-10 09:53
    Fix more build errors in mingw
  • Issue comment#74sawickiap2025-07-10 09:46
    Update CMakeLists.txt
  • Issue comment#71darksylinc2025-07-09 03:15
    Fix build errors in mingw
  • Pull request#76sawickiap2025-07-03 17:55
  • Issue comment#71darksylinc2025-06-30 21:56
    Fix build errors in mingw
  • Issue comment#71oltolm2025-06-30 21:15
    Fix build errors in mingw

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 320 stars here means stars gained during the window, not the repo's star count.