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A 2D prison escape game, wherein you are tasked to help an wrongfully imprisoned inmate from escaping the prison in order to prove his innocence.

active 2026-03-272026-05-16 (UTC)

Complete coverage26,416 / 26,416 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
42
Pushes
16
Pull requests
4
Issues
15
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 51 days from 2026-03-27 to 2026-05-16. Pushes: 16 total, peak 4 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 15 total, peak 11 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
GSalise281140
zechariahjose6400
ZIXkute1100

Recent activity

Latest issues, pull requests and releases

  • Pull request#29GSalise2026-05-15 08:18
  • Issue#2zechariahjose2026-05-10 18:14
    Puzzle and Key System
  • Issue#7zechariahjose2026-05-10 18:14
    Main Menu
  • Issue#18GSalise2026-05-02 10:26
    Stealth
  • Issue#19GSalise2026-05-02 10:26
    Damage and Death
  • Pull request#25GSalise2026-05-02 10:19
  • Pull request#23GSalise2026-05-02 02:57
  • Issue#19GSalise2026-04-12 03:34
    Damage and Death
  • Issue#16GSalise2026-04-12 03:30
    Item Pickup
  • Issue#15GSalise2026-04-12 03:29
    Player Control and Mechanics
  • Pull request#13GSalise2026-04-12 03:01
  • Issue#2GSalise2026-04-12 02:38
    Puzzle and Key System
  • Issue#11GSalise2026-04-12 02:23
    Level 2 Stage Design
  • Issue#10GSalise2026-04-12 02:14
    Health Bar
  • Issue#10GSalise2026-04-12 02:14
    Health Bar
  • Issue#9GSalise2026-04-12 02:12
    Inventory
  • Issue#8GSalise2026-04-12 02:04
    Pause/Start Menu
  • Issue#7GSalise2026-04-12 02:03
    Main Menu
  • Issue#1GSalise2026-04-12 01:41
    Level 1 Stage Design

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.