active 2025-07-14 → 2025-07-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 6 days from 2025-07-14 to 2025-07-21. Pushes: 103 total, peak 32 in a day. Pull requests: 12 total, peak 5 in a day. Issues: 43 total, peak 14 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| zjaxjrhkd | 70 | 43 | 10 | 0 |
| Leejinyoung126 | 32 | 23 | 0 | 0 |
| jyj8943 | 29 | 20 | 0 | 0 |
| RielKang | 21 | 15 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#30jyj89432025-07-21 00:31[feat] 상점에서 아이템 판매 기능
- Pull request#33zjaxjrhkd2025-07-18 11:25
- Pull request#33zjaxjrhkd2025-07-18 11:25
- Issue#31zjaxjrhkd2025-07-18 10:06[enhance] MapManager, ShopManager 연결
- Issue#29Leejinyoung1262025-07-18 02:43[enhance]배틀할 때 전투 상태에서 몬스터 hp랑 대상 선택할 때 hp가 다른걸 수정한다
- Issue#30jyj89432025-07-18 02:21[feat] 상점에서 아이템 판매 기능
- Issue#27jyj89432025-07-18 02:20[feat] 상점 씬 구현
- Issue#26Leejinyoung1262025-07-17 12:08[feat]RenderDungeonScene에서 입력받은 키로 난이도 별 던전 입장시키는 기능
- Issue#24jyj89432025-07-17 06:42[enhance] 상태창, 장착 관리 예외 처리 추가
- Issue#26Leejinyoung1262025-07-17 03:05[feat]RenderDungeonScene에서 입력받은 키로 난이도 별 던전 입장시키는 기능
- Issue#25zjaxjrhkd2025-07-17 01:34[feat] Map과 QuestManager 연결
- Issue#24jyj89432025-07-17 00:41[enhance] 상태창, 장착 관리 예외 처리 추가
- Issue#19RielKang2025-07-17 00:36[feat] 퀘스트 작업
- Issue#19RielKang2025-07-16 12:52[feat] 퀘스트 작업
- Issue#19RielKang2025-07-16 11:56[feat] 퀘스트 작업
- Issue#22Leejinyoung1262025-07-16 07:52[feat] 보상 지급 구현하기
- Issue#21Leejinyoung1262025-07-16 07:20[feat]BattleManager에서 스킬기능 구현하기
- Issue#20zjaxjrhkd2025-07-16 06:10[feat] 캐릭터 생성, 직업선택 구현
- Issue#20zjaxjrhkd2025-07-16 06:01[feat] Save 기능 구현
- Issue#7Leejinyoung1262025-07-16 05:54[feat]battleManager
- Issue#17zjaxjrhkd2025-07-16 05:54[feat] 메뉴창 구현
- Issue#13jyj89432025-07-16 05:54[feat] 치명타, 회피, 레벨업, 아이템 적용 기능 구현
- Issue#16zjaxjrhkd2025-07-16 02:18[feat] 맵 구현
- Pull request#15zjaxjrhkd2025-07-15 11:10
- Issue#14zjaxjrhkd2025-07-15 11:08[enhance] BattleManager 수정
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.