GameFrameX的Unity版本 FairyGUI ,UnityGameFrameWrok
active 2025-03-14 → 2026-07-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 480 days from 2025-03-14 to 2026-07-06. Pushes: 18 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 22 total, peak 5 in a day. Comments: 12 total, peak 4 in a day. Stars: 23 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AlianBlank | 40 | 18 | 0 | 11 |
| DreamChaseAndVera | 7 | 0 | 0 | 1 |
| Eternity714 | 2 | 0 | 0 | 0 |
| 1260zqs | 1 | 0 | 0 | 0 |
| gss2013 | 1 | 0 | 0 | 0 |
| w48930429 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#48AlianBlank2026-03-25 08:34运行中出现[YooAsset]:[16:01:56.476]:Failed to unload asset ! The location is invalid : UILoading
- Issue#46Eternity7142026-02-12 06:05web.protobuf缺少ENABLE_GAMEFRAMEX_WEB_SEND_LOG和ENABLE_GAMEFRAMEX_WEB_RECEIVE_LOG宏的支持
- Issue#44Eternity7142025-12-15 16:36UGUI小组件无法自动绑定组件,需要手动调用InitView初始化
- Issue#43AlianBlank2025-12-05 08:33UGUI小组件无法自动绑定组件,需要手动调用InitView初始化
- Issue#41w489304292025-11-30 04:02ProcedureBase 的 update能不能多补充一个OnFixUpdate?定值走Unity系统设置那个
- Issue#40AlianBlank2025-11-13 03:19优化:现在增加了界面开启动画特性之后,需要在UI组件上加一个开关是否全部开启动画的选项
- Issue comment#40AlianBlank2025-11-13 03:19优化:现在增加了界面开启动画特性之后,需要在UI组件上加一个开关是否全部开启动画的选项
- Issue#37DreamChaseAndVera2025-11-11 07:28优化:增加界面打开特效
- Issue#36DreamChaseAndVera2025-11-11 07:27不使用对象池后,在界面OnRecycle后再次打开,能从对象池中拿到上次打开的界面导致报错
- Issue#17AlianBlank2025-11-11 06:59微信小游戏,每次进游戏都要重新下载资源.
- Issue#35AlianBlank2025-11-11 06:59界面使用对象池,在OnRecycle 之前多次打开相同界面,对象池计数会在打开的时候多次增加,但关闭不会相应的减少,只有在调用OnRecycle 后减少一次
- Issue comment#22AlianBlank2025-11-11 06:47在update里面重新打开ui有概率会抛出NullReferenceException
- Issue#34AlianBlank2025-11-11 06:46关闭界面,如果界面被调用 OnRecycle 后,再打开,重复几个界面之后这些界面都不会被销毁
- Issue comment#33AlianBlank2025-11-10 10:03关闭界面后,界面不会被回收
- Issue comment#33DreamChaseAndVera2025-11-10 06:22关闭界面后,界面不会被回收
- Issue#33DreamChaseAndVera2025-09-25 08:25关闭界面后,界面不会被回收
- Issue comment#32AlianBlank2025-06-25 11:31UGUICodeGenerator 希望增加一个自定义类型的接口。方便重写
- Issue#32AlianBlank2025-06-25 11:31UGUICodeGenerator 希望增加一个自定义类型的接口。方便重写
- Issue#27DreamChaseAndVera2025-05-10 07:16同时一次发起两次OpenUI 时,在 isMultiple=false时还是会出现两个页面
- Issue#26DreamChaseAndVera2025-05-10 07:12websocket 网络关闭 会有两次 NetworkClosedEventArgs 回调
- Issue#23AlianBlank2025-04-27 09:07请求功能
- Issue#23AlianBlank2025-04-27 09:06请求功能
- Issue comment#23AlianBlank2025-04-27 09:06请求功能
- Issue#23AlianBlank2025-04-27 09:06请求功能
- Issue comment#17AlianBlank2025-04-24 04:00微信小游戏,每次进游戏都要重新下载资源.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 23 stars here means stars gained during the window, not the repo's star count.