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GameNetworking/network_synchronizer

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Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.

active 2023-10-11 → 2024-06-14 (UTC)

Complete coverage27,340 / 27,340 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-27 (UTC)
Events
329
Pushes
126
Pull requests
64
Issues
12
Stars
24
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 248 days from 2023-10-11 to 2024-06-14. Pushes: 126 total, peak 12 in a day. Pull requests: 64 total, peak 12 in a day. Issues: 12 total, peak 3 in a day. Comments: 32 total, peak 7 in a day. Stars: 24 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AndreaCatania2191265122
aaronfranke15092
duchainer13035
Malkverbena4002
MathyFey2001
tapir1000
RevoluPowered1010

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 24 stars here means stars gained during the window, not the repo's star count.