active 2024-08-09 → 2026-07-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 712 days from 2024-08-09 to 2026-07-21. Pushes: 210 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 20 total, peak 20 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Gamekour | 230 | 210 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#10Gamekour2025-03-06 02:45camera does not flip over when character does
- Issue#11Gamekour2025-03-06 02:45player “floats” when falling against walls
- Issue#7Gamekour2025-03-06 02:45energy is not conserved / transferred properly when interacting with world bodies
- Issue#8Gamekour2025-03-06 02:45player can spam crawl/slide button
- Issue#9Gamekour2025-03-06 02:45player can grab ledges that should be inaccessible (i.e. between stacked walls)
- Issue#4Gamekour2025-03-06 02:45leg pushes off of objects that aren’t being stepped on
- Issue#5Gamekour2025-03-06 02:45player can spam grab button at distance from ledge to get a large boost
- Issue#6Gamekour2025-03-06 02:45grabbed lucidtool stutters when moving
- Issue#1Gamekour2025-03-06 02:45target height is inconsistent between avatars and animations
- Issue#11Gamekour2025-03-06 02:44player “floats” when falling against walls
- Issue#10Gamekour2025-03-06 02:44camera does not flip over when character does
- Issue#9Gamekour2025-03-06 02:44player can grab ledges that should be inaccessible (i.e. between stacked walls)
- Issue#8Gamekour2025-03-06 02:44player can spam crawl/slide button
- Issue#7Gamekour2025-03-06 02:43energy is not conserved / transferred properly when interacting with world bodies
- Issue#6Gamekour2025-03-06 02:43grabbed lucidtool stutters when moving
- Issue#5Gamekour2025-03-06 02:43player can spam grab button at distance from ledge to get a large boost
- Issue#4Gamekour2025-03-06 02:43leg pushes off of objects that aren’t being stepped on
- Issue#3Gamekour2025-03-06 02:43camera jitters when camera movement is slow or none
- Issue#2Gamekour2025-03-06 02:43camera origin does not change with vismodel change
- Issue#1Gamekour2025-03-06 02:42target height is inconsistent between avatars and animations
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.