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active 2024-08-092026-07-21 (UTC)

Complete coverage26,532 / 26,532 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
231
Pushes
210
Pull requests
0
Issues
20
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 712 days from 2024-08-09 to 2026-07-21. Pushes: 210 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 20 total, peak 20 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Gamekour23021000

Recent activity

Latest issues, pull requests and releases

  • Issue#10Gamekour2025-03-06 02:45
    camera does not flip over when character does
  • Issue#11Gamekour2025-03-06 02:45
    player “floats” when falling against walls
  • Issue#7Gamekour2025-03-06 02:45
    energy is not conserved / transferred properly when interacting with world bodies
  • Issue#8Gamekour2025-03-06 02:45
    player can spam crawl/slide button
  • Issue#9Gamekour2025-03-06 02:45
    player can grab ledges that should be inaccessible (i.e. between stacked walls)
  • Issue#4Gamekour2025-03-06 02:45
    leg pushes off of objects that aren’t being stepped on
  • Issue#5Gamekour2025-03-06 02:45
    player can spam grab button at distance from ledge to get a large boost
  • Issue#6Gamekour2025-03-06 02:45
    grabbed lucidtool stutters when moving
  • Issue#1Gamekour2025-03-06 02:45
    target height is inconsistent between avatars and animations
  • Issue#11Gamekour2025-03-06 02:44
    player “floats” when falling against walls
  • Issue#10Gamekour2025-03-06 02:44
    camera does not flip over when character does
  • Issue#9Gamekour2025-03-06 02:44
    player can grab ledges that should be inaccessible (i.e. between stacked walls)
  • Issue#8Gamekour2025-03-06 02:44
    player can spam crawl/slide button
  • Issue#7Gamekour2025-03-06 02:43
    energy is not conserved / transferred properly when interacting with world bodies
  • Issue#6Gamekour2025-03-06 02:43
    grabbed lucidtool stutters when moving
  • Issue#5Gamekour2025-03-06 02:43
    player can spam grab button at distance from ledge to get a large boost
  • Issue#4Gamekour2025-03-06 02:43
    leg pushes off of objects that aren’t being stepped on
  • Issue#3Gamekour2025-03-06 02:43
    camera jitters when camera movement is slow or none
  • Issue#2Gamekour2025-03-06 02:43
    camera origin does not change with vismodel change
  • Issue#1Gamekour2025-03-06 02:42
    target height is inconsistent between avatars and animations

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.