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EvoSim: Dynamic Genetic Algorithm in Go

active 2025-06-012025-06-09 (UTC)

Partial coverage12,343 / 14,052 hourly files (88%) · 2 absent upstream · 1,703 failed, retryable2025-01-022026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
352
Pushes
139
Pull requests
36
Issues
39
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 9 days from 2025-06-01 to 2025-06-09. Pushes: 139 total, peak 39 in a day. Pull requests: 36 total, peak 11 in a day. Issues: 39 total, peak 14 in a day. Comments: 102 total, peak 23 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot1801101653
intel352138292049

Recent activity

Latest issues, pull requests and releases

  • Issue#64intel3522025-06-09 07:50
    Introduce 2.5D game world
  • Pull request#65intel3522025-06-09 07:50
  • Issue comment#65Copilot2025-06-09 07:46
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-09 07:31
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-09 03:45
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-09 03:00
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65Copilot2025-06-08 21:46
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-08 21:27
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65Copilot2025-06-08 08:55
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65Copilot2025-06-08 04:49
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-08 04:31
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65Copilot2025-06-08 04:29
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-08 04:04
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65Copilot2025-06-08 00:43
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-08 00:30
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-07 20:37
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65Copilot2025-06-07 10:14
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-07 10:08
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue comment#65intel3522025-06-07 09:41
    Implement 2.5D isometric game world with interactive features and visual event system
  • Issue#64intel3522025-06-07 08:41
    Introduce 2.5D game world
  • Pull request#62intel3522025-06-07 07:01
  • Issue comment#62Copilot2025-06-07 04:38
    [WIP] Add github workflows to ensure compilation, tests, etc, are functional
  • Issue comment#62intel3522025-06-07 04:30
    [WIP] Add github workflows to ensure compilation, tests, etc, are functional
  • Issue comment#62Copilot2025-06-06 14:05
    [WIP] Add github workflows to ensure compilation, tests, etc, are functional
  • Issue comment#62intel3522025-06-06 13:57
    [WIP] Add github workflows to ensure compilation, tests, etc, are functional

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.