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GodotNetworking/network_synchronizer

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Godot 3.x and 4.0 module to create realtime multiplayer game. It uses Prediction & Rewinding networking model.

active 2023-08-17 → 2023-10-10 (UTC)

Complete coverage27,392 / 27,392 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-29 (UTC)
Events
56
Pushes
29
Pull requests
9
Issues
1
Stars
11
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 55 days from 2023-08-17 to 2023-10-10. Pushes: 29 total, peak 5 in a day. Pull requests: 9 total, peak 2 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 11 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AndreaCatania372980
aaronfranke1010
duchainer1000

Recent activity

Latest issues, pull requests and releases

  • Issue#86duchainer2023-10-10 17:16
  • Pull request#85AndreaCatania2023-10-10 17:04
  • Pull request#85AndreaCatania2023-10-10 17:04
  • Pull request#84AndreaCatania2023-10-05 15:33
  • Pull request#84AndreaCatania2023-10-05 15:33
  • Pull request#83AndreaCatania2023-09-29 12:22
  • Pull request#83AndreaCatania2023-09-29 12:19
  • Pull request#82AndreaCatania2023-08-31 16:51
  • Pull request#82aaronfranke2023-08-31 16:12
  • Pull request#81AndreaCatania2023-08-21 14:57

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 11 stars here means stars gained during the window, not the repo's star count.