Godot 3.x and 4.0 module to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
active 2023-08-17 → 2023-10-10 (UTC)
Partial coverage20,538 / 26,294 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-15 → 2026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
40
Pushes
21
Pull requests
6
Issues
1
Stars
9
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 55 days from 2023-08-17 to 2023-10-10. Pushes: 21 total, peak 5 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 9 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AndreaCatania | 26 | 21 | 5 | 0 |
| aaronfranke | 1 | 0 | 1 | 0 |
| duchainer | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#86duchainer2023-10-10 17:16Rename setup_deferred_sync to something with clearer intent
- Pull request#85AndreaCatania2023-10-10 17:04
- Pull request#85AndreaCatania2023-10-10 17:04
- Pull request#83AndreaCatania2023-09-29 12:22
- Pull request#83AndreaCatania2023-09-29 12:19
- Pull request#82AndreaCatania2023-08-31 16:51
- Pull request#82aaronfranke2023-08-31 16:12
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 9 stars here means stars gained during the window, not the repo's star count.