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Mind of the Colony is a mod that transforms your settlement's inhabitants from silent workers into living, thinking individuals. Created by **Goodbird** for the **Player2 AI Game Jam**, this project moves beyond typical gameplay mechanics to answer a simple question: what are your colonists really thinking?

active 2025-08-062026-05-13 (UTC)

Complete coverage26,590 / 26,590 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
4
Pushes
0
Pull requests
0
Issues
2
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 281 days from 2025-08-06 to 2026-05-13. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Syliathearcanine1000
cheesehead58358538531000

Recent activity

Latest issues, pull requests and releases

  • Issue#4cheesehead58358538532026-05-13 23:01
    can you add ai chatting in text?
  • Issue#1Syliathearcanine2026-01-28 20:57
    colonsists stop answering

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.