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Fan project recreating the classic Gothic I and II experience in VR.

active 2024-01-112025-11-23 (UTC)

Partial coverage17,644 / 22,662 hourly files (78%) · 2 absent upstream · 5,017 failed, retryable2024-01-112026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
503
Pushes
204
Pull requests
50
Issues
22
Stars
14
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 683 days from 2024-01-11 to 2025-11-23. Pushes: 204 total, peak 11 in a day. Pull requests: 50 total, peak 5 in a day. Issues: 22 total, peak 2 in a day. Comments: 85 total, peak 27 in a day. Stars: 14 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
JaXt0r3071652964
JucanAndreiDaniel5421137
piotrb9222519
Tyroonis211141
Romeeey9133
BoroBongo3100
ThomasMountainborn2000
lmichaelis1001

Recent activity

Latest issues, pull requests and releases

  • ReleaseRomeeey2025-02-25 23:47
    v0.0.1-alpha
  • Issue comment#361JaXt0r2024-06-02 23:10
    Analyze if we can skip GitLFS based on GitHub limits
  • Pull request#365JaXt0r2024-05-31 03:44
  • Pull request#364JaXt0r2024-05-24 03:09
  • Issue comment#357JaXt0r2024-05-24 02:45
    HeadMorph - implement weights, blending, and multiple morphs at the same time
  • Issue#357JaXt0r2024-05-24 02:45
    HeadMorph - implement weights, blending, and multiple morphs at the same time
  • Issue#362JaXt0r2024-05-24 02:44
    Meshes - Reuse existing component from prefab on Vobs if existing
  • Issue comment#362JaXt0r2024-05-24 02:43
    Meshes - Reuse existing component from prefab on Vobs if existing
  • Issue#359JaXt0r2024-05-19 20:37
    Lab: Vobs have no textures
  • Pull request#358JaXt0r2024-05-18 15:28
  • Pull request#356JaXt0r2024-05-06 02:11
  • Issue comment#176JaXt0r2024-05-06 02:06
    Reactivated running feature, married running feature with settings me…
  • Issue comment#213JaXt0r2024-05-06 02:03
    Feature/triggers
  • Issue comment#354JaXt0r2024-05-04 14:01
    add(DxMusicv2): Implemented DxMusic with synthesizer and on-demand tr…
  • Issue comment#355JaXt0r2024-05-04 13:59
    Music overlap when spawned - Collider issue.
  • Issue comment#354JaXt0r2024-05-02 22:15
    add(DxMusicv2): Implemented DxMusic with synthesizer and on-demand tr…
  • Pull request#351JaXt0r2024-04-28 17:54
  • Pull request#347JaXt0r2024-04-28 13:15
  • Pull request#353JaXt0r2024-04-28 05:59
  • Pull request#353JaXt0r2024-04-28 05:50
  • Issue#352JaXt0r2024-04-28 03:03
    Improve dialog system
  • Pull request#351JaXt0r2024-04-28 01:32
  • Issue#335JaXt0r2024-04-25 02:27
    Gothic sky.mat instantiate at runtime to overcome local git changed
  • Pull request#349JaXt0r2024-04-25 02:27
  • Issue#350JaXt0r2024-04-24 04:37
    Change NPC FP/WP/ZS_* collision behaviour from Colliders to Vector3.Distance checks

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.