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Gregorooooo02/Procedural_Generation

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This a small project where I test Perlin Noise Generation and modify the Terrain to be more realistic. Project was made entirely in Unity.

active 2024-02-042024-04-09 (UTC)

Complete coverage26,743 / 26,743 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
20
Pushes
15
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 66 days from 2024-02-04 to 2024-04-09. Pushes: 15 total, peak 10 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Gregorooooo02151500

Recent activity

Latest issues, pull requests and releases

  • ReleaseGregorooooo022024-04-07 16:01
    v1.0.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.