AR 컨텐츠 제작 프로젝트
active 2024-10-08 → 2024-10-11 (UTC)
Complete coverage26,786 / 26,786 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-04 (UTC)
Events
19
Pushes
4
Pull requests
0
Issues
10
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 4 days from 2024-10-08 to 2024-10-11. Pushes: 4 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 10 total, peak 6 in a day. Comments: 3 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| GuGuJelly | 17 | 4 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#6GuGuJelly2024-10-11 08:49[Feat] 피통이 타겟의 머리 위로 떠다니게 만들기
- Issue comment#6GuGuJelly2024-10-11 08:49[Feat] 피통이 타겟의 머리 위로 떠다니게 만들기
- Issue#6GuGuJelly2024-10-11 08:31[Feat] 피통이 타겟의 머리 위로 떠다니게 만들기
- Issue#5GuGuJelly2024-10-11 08:23[Feat] 레이캐스트 타겟 선택
- Issue#4GuGuJelly2024-10-11 08:15[Feat] 공격하면 HP가 깎이는 걸 구현
- Issue comment#4GuGuJelly2024-10-11 08:15[Feat] 공격하면 HP가 깎이는 걸 구현
- Issue#4GuGuJelly2024-10-09 14:49[Feat] 공격하면 HP가 깎이는 걸 구현
- Issue#3GuGuJelly2024-10-09 14:48[Feat] 오브젝트에 때리는 모션 구현
- Issue comment#3GuGuJelly2024-10-09 14:48[Feat] 오브젝트에 때리는 모션 구현
- Issue#3GuGuJelly2024-10-09 01:50[Feat] 오브젝트에 때리는 모션 구현
- Issue#2GuGuJelly2024-10-09 01:47[Feat] 카드 위에 구현한 오브젝트에 Idle 모션 추가하기
- Issue#2GuGuJelly2024-10-09 01:47[Feat] 카드 위에 구현한 오브젝트에 Idle 모션 추가하기
- Issue#1GuGuJelly2024-10-09 01:46[Feat] 이미지 트래킹 구현완료
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.