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Game Engine project made in three weeks in C++20. In this timeframe, we created an ECS, a simple physics engine, a graphics engine made with DirectX12, a scripting system and an input manager.

active 2023-11-102025-01-21 (UTC)

Complete coverage26,333 / 26,333 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
21
Pushes
4
Pull requests
2
Issues
0
Stars
3
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 439 days from 2023-11-10 to 2025-01-21. Pushes: 4 total, peak 3 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Juuunnne6420
GuilBlack1000

Recent activity

Latest issues, pull requests and releases

  • Pull request#21Juuunnne2023-11-19 10:25
  • Pull request#21Juuunnne2023-11-12 10:29

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.