Bukkit plugin that allows to control any explosion
active 2023-09-11 → 2026-05-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 964 days from 2023-09-11 to 2026-05-01. Pushes: 73 total, peak 9 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 55 total, peak 14 in a day. Comments: 14 total, peak 3 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| GuilleX7 | 141 | 73 | 1 | 13 |
| Ollie31212 | 1 | 0 | 0 | 0 |
| Daniel0scur0 | 1 | 0 | 0 | 0 |
| dependabot[bot] | 1 | 0 | 1 | 0 |
| yeyaodada | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#28GuilleX72026-02-20 22:31Add support for WorldGuard (+ other region protection plugins)
- ReleaseGuilleX72025-08-24 20:55v1.13.0
- Issue#41GuilleX72025-08-17 13:05[Feature request] Allow to define sound/particles on hit
- Issue comment#42GuilleX72025-08-17 12:24[Feature request] Allow to snap TNT on grid on priming
- Issue#42GuilleX72025-08-17 12:24[Feature request] Allow to snap TNT on grid on priming
- Issue#40GuilleX72025-08-17 12:24[Feature request] Allow to disable TNT chaining
- Issue#39GuilleX72025-08-15 18:05[Feature request] Allow to disable TNT underwater damage selectively (automatic/manual)
- Issue#38GuilleX72025-08-15 18:05[Bug] Checktool boss bar duration is not computed properly
- Issue#42GuilleX72025-08-15 18:02[Feature request] Allow to snap TNT to grid on priming
- Issue#41GuilleX72025-08-05 21:19[Feature request] Allow to define sound/particles on hit
- Issue#40GuilleX72025-08-05 13:22[Feature request]
- Issue#38GuilleX72025-08-05 13:18[Bug] Checktool boss bar duration is not computed properly
- Issue#37GuilleX72025-05-29 08:21[Feature request] Allow to regenerate broken blocks
- Issue#36GuilleX72025-05-29 08:15[Feature request] Allow "fancyUnderwaterDetection" to work with waterlogged/liquid behavior
- Issue#35GuilleX72025-05-23 22:57[Bug] Single entity material configuration is propagated
- Issue#35GuilleX72025-05-23 22:56[Bug] Single entity material configuration is propagated
- ReleaseGuilleX72025-05-19 21:38v1.12.0
- Issue#34GuilleX72025-05-19 11:38[Feature request] Allow to customize player/entity damage
- Issue comment#33GuilleX72025-05-19 11:36[Feature request] Allow customizing vanilla explosions with no entity
- Issue#17GuilleX72025-05-18 01:41[Feature request] Add health regeneration system
- Issue#33GuilleX72025-05-14 14:11[Feature request] Allow customizing vanilla explosions with no entity
- Issue#29GuilleX72025-02-27 20:51[Feature request] Allow using wildcards for entities and materials
- Issue#30GuilleX72025-02-27 20:51[Feature request] Custom drops when blocks are broken
- Issue#32GuilleX72025-02-27 20:51[Feature request] World hole protection
- Issue#32GuilleX72025-02-27 20:48[Feature request] World hole protection
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.