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active 2024-01-122026-02-13 (UTC)

Complete coverage26,325 / 26,325 hourly files (100%) · 2 absent upstream2023-08-152026-08-15 (UTC)
Events
298
Pushes
190
Pull requests
0
Issues
92
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 764 days from 2024-01-12 to 2026-02-13. Pushes: 190 total, peak 11 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 92 total, peak 8 in a day. Comments: 16 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Guiny-Time297190016
cj9091000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#110Guiny-Time2025-09-06 15:01
    网站无法访问
  • Issue#110cj9092025-09-06 12:16
    网站无法访问
  • Issue#109Guiny-Time2025-04-21 16:06
    文章标签 | 几/何/冰/川
  • Issue#108Guiny-Time2025-02-25 02:07
    LD49复盘:游戏中的观察者模式 | 几/何/冰/川
  • Issue#107Guiny-Time2025-02-24 11:59
    UnityUI程序设计与UI性能优化(二):UI系统的程序设计 | 几/何/冰/川
  • Issue#106Guiny-Time2025-02-24 11:16
    MVVM设计模式 | 几/何/冰/川
  • Issue#105Guiny-Time2025-02-21 06:32
    C#进阶(三)-委托 | 几/何/冰/川
  • Issue#104Guiny-Time2025-02-21 06:26
    C#进阶(一)-闭包 | 几/何/冰/川
  • Issue#103Guiny-Time2025-02-21 05:54
    Unity动画系统:性能优化 | 几/何/冰/川
  • Issue#102Guiny-Time2025-02-21 03:25
    网络同步-帧同步 | 几/何/冰/川
  • Issue#101Guiny-Time2025-02-20 10:28
    热更新其一:基于xLua的Unity代码热更新尝试 | 几/何/冰/川
  • Issue#99Guiny-Time2025-02-20 08:43
    两个经典的容器:C++ map与C# Dictionary | 几/何/冰/川
  • Issue#99Guiny-Time2025-02-20 08:43
    两个经典的容器:C++ map与C# Dictionary | 几/何/冰/川
  • Issue comment#100Guiny-Time2025-02-20 07:20
    热更新其二:AssetBundle初窥 | 几/何/冰/川
  • Issue#100Guiny-Time2025-02-19 17:39
    热更新其二:AssetBundle初窥 | 几/何/冰/川
  • Issue comment#58Guiny-Time2025-02-19 13:59
    两个经典的容器:C++ map与C# Dictionary | 几/何/冰/川
  • Issue#99Guiny-Time2025-02-19 13:53
    两个经典的容器:C++ map与C# Dictionary | 几/何/冰/川
  • Issue#99Guiny-Time2025-02-19 12:52
    两个经典的容器:C++ map与C# Dictionary | 几/何/冰/川
  • Issue#98Guiny-Time2025-02-18 10:36
    水面、波浪、白沫和焦散 | 几/何/冰/川
  • Issue#97Guiny-Time2025-02-18 05:51
    寻星之路复盘——A*寻路算法及其优化 | 几/何/冰/川
  • Issue#96Guiny-Time2025-02-18 05:48
    UnityUI程序设计与UI性能优化(三):UGUI的渲染流程 | 几/何/冰/川
  • Issue#95Guiny-Time2025-02-18 05:19
    Mono & IL2CPP | 几/何/冰/川
  • Issue#94Guiny-Time2025-02-18 05:14
    网络同步-状态同步 | 几/何/冰/川
  • Issue#93Guiny-Time2025-02-18 05:07
    游戏AI-状态机与行为树 | 几/何/冰/川
  • Issue#92Guiny-Time2025-02-18 03:24
    在终面之后——更精确的战斗系统 | 几/何/冰/川

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.