A game developed using Unity Engine to understand and implement the mechanics for a typical multiplayer game. Making use of a simple Host-Client architecture.
active 2024-06-04 → 2024-06-05 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 2 days from 2024-06-04 to 2024-06-05. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 3 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Gummykit | 5 | 1 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#3Gummykit2024-06-05 01:20Mechanic Design
- Issue#2Gummykit2024-06-04 05:24Multiplayer functionality
- Issue#1Gummykit2024-06-04 05:23Player design
- Issue#1Gummykit2024-06-04 05:21Player design
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.