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A game developed using Unity Engine to understand and implement the mechanics for a typical multiplayer game. Making use of a simple Host-Client architecture.

active 2024-06-042024-06-05 (UTC)

Complete coverage26,582 / 26,582 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
8
Pushes
1
Pull requests
0
Issues
4
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 2 days from 2024-06-04 to 2024-06-05. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 4 total, peak 3 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Gummykit5100

Recent activity

Latest issues, pull requests and releases

  • Issue#3Gummykit2024-06-05 01:20
    Mechanic Design
  • Issue#2Gummykit2024-06-04 05:24
    Multiplayer functionality
  • Issue#1Gummykit2024-06-04 05:23
    Player design
  • Issue#1Gummykit2024-06-04 05:21
    Player design

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.