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面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。

active 2026-03-23 → 2026-09-27 (UTC)

Complete coverage27,762 / 27,762 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-14 (UTC)
Events
73
Pushes
59
Pull requests
0
Issues
0
Stars
11
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 189 days from 2026-03-23 to 2026-09-27. Pushes: 59 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 11 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
HOBOBO595900

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 11 stars here means stars gained during the window, not the repo's star count.