Lock on standalone plugin in C++ for Unreal Engine 5.3
active 2024-05-15 → 2024-05-22 (UTC)
Complete coverage26,416 / 26,416 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-19 (UTC)
Events
19
Pushes
6
Pull requests
0
Issues
8
Stars
2
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 8 days from 2024-05-15 to 2024-05-22. Pushes: 6 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 8 in a day. Comments: 1 total, peak 1 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| HerManNav | 15 | 6 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#6HerManNav2024-05-21 15:06Implement LockOn system from BPs into C++
- Issue comment#5HerManNav2024-05-21 15:05Implement Camera Lock-on targets
- Issue#5HerManNav2024-05-21 15:05Implement Camera Lock-on targets
- Issue#6HerManNav2024-05-21 15:05[LockOn] Implement LockOn system from BPs into C++
- Issue#5HerManNav2024-05-21 15:04[LockOn] Implement Camera Lock-on targets
- Issue#4HerManNav2024-05-21 15:04Implement main logic in BPs
- Issue#3HerManNav2024-05-21 15:03[LockOn] Implement LockOn Interface in C++
- Issue#2HerManNav2024-05-21 15:03[LockOn] Implement Kill Interface in C++ (for Enemies to Notify when they die)
- Issue#1HerManNav2024-05-21 15:00Fix rotation when Character near the X positive axis
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.