Skip to content

Lock on standalone plugin in C++ for Unreal Engine 5.3

active 2024-05-152024-05-22 (UTC)

Complete coverage26,416 / 26,416 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
19
Pushes
6
Pull requests
0
Issues
8
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 8 days from 2024-05-15 to 2024-05-22. Pushes: 6 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 8 total, peak 8 in a day. Comments: 1 total, peak 1 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
HerManNav15601

Recent activity

Latest issues, pull requests and releases

  • Issue#6HerManNav2024-05-21 15:06
    Implement LockOn system from BPs into C++
  • Issue comment#5HerManNav2024-05-21 15:05
    Implement Camera Lock-on targets
  • Issue#5HerManNav2024-05-21 15:05
    Implement Camera Lock-on targets
  • Issue#6HerManNav2024-05-21 15:05
    [LockOn] Implement LockOn system from BPs into C++
  • Issue#5HerManNav2024-05-21 15:04
    [LockOn] Implement Camera Lock-on targets
  • Issue#4HerManNav2024-05-21 15:04
    Implement main logic in BPs
  • Issue#3HerManNav2024-05-21 15:03
    [LockOn] Implement LockOn Interface in C++
  • Issue#2HerManNav2024-05-21 15:03
    [LockOn] Implement Kill Interface in C++ (for Enemies to Notify when they die)
  • Issue#1HerManNav2024-05-21 15:00
    Fix rotation when Character near the X positive axis

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.