Showcase project in BPs and C++ for Unreal Engine 5.3
active 2024-03-26 → 2025-11-02 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 587 days from 2024-03-26 to 2025-11-02. Pushes: 43 total, peak 5 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 28 total, peak 7 in a day. Comments: 4 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| HerManNav | 77 | 43 | 2 | 4 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#19HerManNav2024-05-21 15:06Dodge responding to direction in Controller, not current facing direction
- Issue#19HerManNav2024-05-21 15:06Dodge responding to direction in Controller, not current facing direction
- Issue#19HerManNav2024-05-13 10:54Dodge responding to direction in Controller, not current facing direction
- Issue comment#17HerManNav2024-04-24 11:49[LockOn] Implement LockOn Interface in C++
- Issue#17HerManNav2024-04-24 11:49[LockOn] Implement LockOn Interface in C++
- Issue#18HerManNav2024-04-24 11:42[LockOn] Implement Kill Interface in C++ (for Enemies to Notify when they die)
- Issue#17HerManNav2024-04-24 11:41[LockOn] Implement LockOn Interface in C++
- Issue#16HerManNav2024-04-24 11:40[LockOn] Implement main logic in BPs
- Issue#16HerManNav2024-04-24 11:39[LockOn] Implement main logic in BPs
- Issue#15HerManNav2024-04-24 11:38[LockOn] Sorting targets
- Issue#14HerManNav2024-04-24 11:08Implement LockOn system from BPs into C++
- Issue#10HerManNav2024-04-17 14:49Migrate sounds from Valley of the Ancient project for Dodge animation
- Issue#12HerManNav2024-04-17 14:49Disable main character collisions when Dodge
- Issue comment#9HerManNav2024-04-17 13:14Souls must disappear after a while
- Issue#9HerManNav2024-04-17 13:14Souls must disappear after a while
- Issue#8HerManNav2024-04-16 17:25Set the amount of Souls spawned by Enemies depending on the type of Enemy
- Issue#13HerManNav2024-04-16 15:22Implement fade out dithering for Dinosaur and Mosquito Enemies
- Issue#12HerManNav2024-04-15 10:49Disable main character collisions when Dodge
- Issue#11HerManNav2024-04-15 10:48Play Niagara effect after collectiong a Soul
- Issue#10HerManNav2024-04-15 10:47Migrate sounds from Valley of the Ancient project for Dodge animation
- Issue#9HerManNav2024-04-15 10:45Souls must disappear after a while
- Issue#8HerManNav2024-04-15 10:44Set the amount of Souls spawned by Enemies depending on the type of Enemy
- Issue#7HerManNav2024-04-10 11:02Refactor Item pickup sound for all subclasses
- Issue#7HerManNav2024-04-09 17:37Refactor Item pickup sound for all subclasses
- Issue#6HerManNav2024-04-08 18:05Create a Game over screen
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.