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Showcase project in BPs and C++ for Unreal Engine 5.3

active 2024-03-262025-11-02 (UTC)

Complete coverage26,424 / 26,424 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
81
Pushes
43
Pull requests
2
Issues
28
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 587 days from 2024-03-26 to 2025-11-02. Pushes: 43 total, peak 5 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 28 total, peak 7 in a day. Comments: 4 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
HerManNav774324

Recent activity

Latest issues, pull requests and releases

  • Issue comment#19HerManNav2024-05-21 15:06
    Dodge responding to direction in Controller, not current facing direction
  • Issue#19HerManNav2024-05-21 15:06
    Dodge responding to direction in Controller, not current facing direction
  • Issue#19HerManNav2024-05-13 10:54
    Dodge responding to direction in Controller, not current facing direction
  • Issue comment#17HerManNav2024-04-24 11:49
    [LockOn] Implement LockOn Interface in C++
  • Issue#17HerManNav2024-04-24 11:49
    [LockOn] Implement LockOn Interface in C++
  • Issue#18HerManNav2024-04-24 11:42
    [LockOn] Implement Kill Interface in C++ (for Enemies to Notify when they die)
  • Issue#17HerManNav2024-04-24 11:41
    [LockOn] Implement LockOn Interface in C++
  • Issue#16HerManNav2024-04-24 11:40
    [LockOn] Implement main logic in BPs
  • Issue#16HerManNav2024-04-24 11:39
    [LockOn] Implement main logic in BPs
  • Issue#15HerManNav2024-04-24 11:38
    [LockOn] Sorting targets
  • Issue#14HerManNav2024-04-24 11:08
    Implement LockOn system from BPs into C++
  • Issue#10HerManNav2024-04-17 14:49
    Migrate sounds from Valley of the Ancient project for Dodge animation
  • Issue#12HerManNav2024-04-17 14:49
    Disable main character collisions when Dodge
  • Issue comment#9HerManNav2024-04-17 13:14
    Souls must disappear after a while
  • Issue#9HerManNav2024-04-17 13:14
    Souls must disappear after a while
  • Issue#8HerManNav2024-04-16 17:25
    Set the amount of Souls spawned by Enemies depending on the type of Enemy
  • Issue#13HerManNav2024-04-16 15:22
    Implement fade out dithering for Dinosaur and Mosquito Enemies
  • Issue#12HerManNav2024-04-15 10:49
    Disable main character collisions when Dodge
  • Issue#11HerManNav2024-04-15 10:48
    Play Niagara effect after collectiong a Soul
  • Issue#10HerManNav2024-04-15 10:47
    Migrate sounds from Valley of the Ancient project for Dodge animation
  • Issue#9HerManNav2024-04-15 10:45
    Souls must disappear after a while
  • Issue#8HerManNav2024-04-15 10:44
    Set the amount of Souls spawned by Enemies depending on the type of Enemy
  • Issue#7HerManNav2024-04-10 11:02
    Refactor Item pickup sound for all subclasses
  • Issue#7HerManNav2024-04-09 17:37
    Refactor Item pickup sound for all subclasses
  • Issue#6HerManNav2024-04-08 18:05
    Create a Game over screen

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.