2D showcase using PaperZD plugin. Full implemented in BPs.
active 2024-04-28 → 2024-06-13 (UTC)
Complete coverage26,494 / 26,494 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-22 (UTC)
Events
68
Pushes
31
Pull requests
0
Issues
30
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 47 days from 2024-04-28 to 2024-06-13. Pushes: 31 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 30 total, peak 6 in a day. Comments: 3 total, peak 2 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| HerManNav | 64 | 31 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#18HerManNav2024-06-12 12:40Look for/design a new animation for jumping while dashing (e.g. rolling in the air)
- Issue#16HerManNav2024-06-12 12:39Implement Crouch as Dashing
- Issue#14HerManNav2024-06-11 18:44Add visual and sound feedback for Checkpoints
- Issue#17HerManNav2024-06-10 16:47Fix Movable Platforms
- Issue#16HerManNav2024-06-10 11:30Implement Crouch as Dashing
- Issue comment#7HerManNav2024-06-08 20:01General improvements
- Issue#7HerManNav2024-06-08 20:01General improvements
- Issue#15HerManNav2024-06-08 20:00Movable platforms, similar to Bat's mechanic
- Issue#9HerManNav2024-06-08 20:00Player state should be reset to default parameters when they're Wall Sliding and overlap a Fall Detector
- Issue#15HerManNav2024-06-08 17:03Movable platforms, similar to Bat's mechanic
- Issue#14HerManNav2024-06-08 16:45Add visual and sound feedback for Checkpoints
- Issue comment#12HerManNav2024-06-08 16:43Camera improvements
- Issue#12HerManNav2024-06-08 16:43Camera improvements
- Issue#13HerManNav2024-06-06 19:15Reset enemies to their original positions when loading a Checkpoint after the Player dies
- Issue#10HerManNav2024-06-06 18:34Improve Wall sliding
- Issue#13HerManNav2024-06-05 14:52Reset enemies original positions when loading a Checkpoint after the Player die
- Issue#12HerManNav2024-06-05 12:34Camera improvements
- Issue#11HerManNav2024-06-05 12:33Movable camera with the right stick
- Issue#10HerManNav2024-06-04 20:16Improve Wall sliding
- Issue#9HerManNav2024-06-04 13:28Player state should be reset to default parameters when they're Wall Sliding and overlap a Fall Detector
- Issue#8HerManNav2024-06-04 13:23Fix Flying Eye
- Issue#7HerManNav2024-06-03 14:57Possible improvements
- Issue#2HerManNav2024-06-01 17:16When the player is shot charging, if damaged, it should cancel charging
- Issue#5HerManNav2024-06-01 17:16If the Player is loading a Charge Shot and then Dashes, they must aim again after dashing if still charging
- Issue#6HerManNav2024-06-01 15:45Fix crab direction-change detection
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.