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2D showcase using PaperZD plugin. Full implemented in BPs.

active 2024-04-282024-06-13 (UTC)

Complete coverage26,494 / 26,494 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
68
Pushes
31
Pull requests
0
Issues
30
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 47 days from 2024-04-28 to 2024-06-13. Pushes: 31 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 30 total, peak 6 in a day. Comments: 3 total, peak 2 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
HerManNav643103

Recent activity

Latest issues, pull requests and releases

  • Issue#18HerManNav2024-06-12 12:40
    Look for/design a new animation for jumping while dashing (e.g. rolling in the air)
  • Issue#16HerManNav2024-06-12 12:39
    Implement Crouch as Dashing
  • Issue#14HerManNav2024-06-11 18:44
    Add visual and sound feedback for Checkpoints
  • Issue#17HerManNav2024-06-10 16:47
    Fix Movable Platforms
  • Issue#16HerManNav2024-06-10 11:30
    Implement Crouch as Dashing
  • Issue comment#7HerManNav2024-06-08 20:01
    General improvements
  • Issue#7HerManNav2024-06-08 20:01
    General improvements
  • Issue#15HerManNav2024-06-08 20:00
    Movable platforms, similar to Bat's mechanic
  • Issue#9HerManNav2024-06-08 20:00
    Player state should be reset to default parameters when they're Wall Sliding and overlap a Fall Detector
  • Issue#15HerManNav2024-06-08 17:03
    Movable platforms, similar to Bat's mechanic
  • Issue#14HerManNav2024-06-08 16:45
    Add visual and sound feedback for Checkpoints
  • Issue comment#12HerManNav2024-06-08 16:43
    Camera improvements
  • Issue#12HerManNav2024-06-08 16:43
    Camera improvements
  • Issue#13HerManNav2024-06-06 19:15
    Reset enemies to their original positions when loading a Checkpoint after the Player dies
  • Issue#10HerManNav2024-06-06 18:34
    Improve Wall sliding
  • Issue#13HerManNav2024-06-05 14:52
    Reset enemies original positions when loading a Checkpoint after the Player die
  • Issue#12HerManNav2024-06-05 12:34
    Camera improvements
  • Issue#11HerManNav2024-06-05 12:33
    Movable camera with the right stick
  • Issue#10HerManNav2024-06-04 20:16
    Improve Wall sliding
  • Issue#9HerManNav2024-06-04 13:28
    Player state should be reset to default parameters when they're Wall Sliding and overlap a Fall Detector
  • Issue#8HerManNav2024-06-04 13:23
    Fix Flying Eye
  • Issue#7HerManNav2024-06-03 14:57
    Possible improvements
  • Issue#2HerManNav2024-06-01 17:16
    When the player is shot charging, if damaged, it should cancel charging
  • Issue#5HerManNav2024-06-01 17:16
    If the Player is loading a Charge Shot and then Dashes, they must aim again after dashing if still charging
  • Issue#6HerManNav2024-06-01 15:45
    Fix crab direction-change detection

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.