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Factorio mod to have electric trains

active 2023-12-312024-09-14 (UTC)

Partial coverage20,541 / 26,297 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
92
Pushes
20
Pull requests
16
Issues
22
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 259 days from 2023-12-31 to 2024-09-14. Pushes: 20 total, peak 4 in a day. Pull requests: 16 total, peak 4 in a day. Issues: 22 total, peak 4 in a day. Comments: 3 total, peak 2 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Hermios5520162
skelder2000
Ydamiano1001
d3x0r1000
jvantuyl1000
Vasyanator1000

Recent activity

Latest issues, pull requests and releases

  • ReleaseHermios2024-09-14 17:01
    add new tec dedicated to locos. Remove batteries from receipt for loc…
  • Issue#42Hermios2024-09-14 17:01
    [Feature] Built-in locomotive battery
  • Issue#45Hermios2024-09-14 17:01
    Consistency of receipts for technologies and locomotive
  • Pull request#44Hermios2024-09-14 17:01
  • Issue comment#45Hermios2024-09-14 16:56
    Consistency of receipts for technologies and locomotive
  • Issue comment#42Hermios2024-09-14 16:53
    [Feature] Built-in locomotive battery
  • Issue#45Hermios2024-09-14 16:19
    Consistency of receipts for technologies and locomotive
  • Pull request#44Hermios2024-09-14 16:17
  • Issue#38skelder2024-05-28 05:26
    Trains with multiple locomotives only allows one locomotive to recieve power
  • Issue#33Vasyanator2024-05-24 16:04
    Some non-critical errors
  • Issue#32skelder2024-05-10 03:00
    Crash Upon Startup When using with Industrial Revolution 3
  • Issue comment#28Ydamiano2024-05-08 10:01
    Deleting Gun or Laser Turrets Causes Crash
  • ReleaseHermios2024-04-21 14:17
    handle ghosts
  • Issue#26Hermios2024-04-21 14:17
    When using ghosts, those are not usable
  • Pull request#27Hermios2024-04-21 14:17
  • Pull request#27Hermios2024-04-21 14:16
  • Issue#26Hermios2024-04-21 14:15
    When using ghosts, those are not usable
  • ReleaseHermios2024-02-09 08:51
    remove request to gui
  • Issue#20Hermios2024-02-09 08:51
    Error when starting new game
  • Pull request#21Hermios2024-02-09 08:51
  • Pull request#21Hermios2024-02-09 08:51
  • Issue#20Hermios2024-02-09 08:51
    Error when starting new game
  • ReleaseHermios2024-02-08 09:13
    update pictures. Fix logic of cable connection. Fix crashes
  • Issue#15Hermios2024-02-08 09:12
    Crash when placing a rail-pole
  • Issue#16Hermios2024-02-08 09:12
    no visual when I want to place a new rail-pole

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.