Skip to content

GameVariable is a modular C# library for managing common game-state variables. It supports use cases such as health, ammo, experience progression, and cooldowns, providing reusable data structures and logic for building robust, scalable game systems. Designed to be Unity ECS–compatible and server-friendly.

active 2025-12-282026-02-05 (UTC)

Complete coverage26,518 / 26,518 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
276
Pushes
26
Pull requests
45
Issues
0
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 40 days from 2025-12-28 to 2026-02-05. Pushes: 26 total, peak 5 in a day. Pull requests: 45 total, peak 5 in a day. Issues: 0 total, peak 0 in a day. Comments: 111 total, peak 13 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot930058
google-labs-jules[bot]8303052
IAFahim4526151

Recent activity

Latest issues, pull requests and releases

  • Pull request#116IAFahim2026-02-05 17:38
  • Pull request#111IAFahim2026-02-03 12:19
  • Pull request#110IAFahim2026-02-03 05:27
  • Issue comment#109google-labs-jules[bot]2026-02-03 05:13
    Docs: Overhaul with Mental Models and Fun Persona
  • Issue comment#108google-labs-jules[bot]2026-02-03 00:46
    feat: Add GameVariable.Synergy and update test targets to net10.0
  • Pull request#108IAFahim2026-02-03 00:46
  • Issue comment#102google-labs-jules[bot]2026-02-02 00:43
    Feat: Add GameVariable.Synergy project
  • Issue comment#97google-labs-jules[bot]2026-02-01 01:01
    feat: Add GameVariable.Synergy project
  • Pull request#94IAFahim2026-01-31 21:00
  • Pull request#96IAFahim2026-01-31 17:52
  • Issue comment#95google-labs-jules[bot]2026-01-31 12:11
    feat: add Variable.Grid package
  • Pull request#94IAFahim2026-01-31 05:08
  • Issue comment#92google-labs-jules[bot]2026-01-30 17:45
    ⚡ Bolt: optimize ToString performance and allocations
  • Issue comment#91google-labs-jules[bot]2026-01-30 13:38
    Optimize CoreMath and Fix Benchmarks
  • Pull request#89IAFahim2026-01-30 05:31
  • Issue comment#88google-labs-jules[bot]2026-01-30 05:09
    Implement change detection for daily benchmarks
  • Issue comment#87google-labs-jules[bot]2026-01-30 00:55
    Add GameVariable.Synergy project
  • Pull request#86IAFahim2026-01-29 12:37
  • Issue comment#85google-labs-jules[bot]2026-01-29 05:33
    Update documentation and add missing extensions
  • Issue comment#84google-labs-jules[bot]2026-01-29 05:05
    Daily Benchmark Bot Update and Run
  • Issue comment#83google-labs-jules[bot]2026-01-29 01:03
    Create GameVariable.Synergy package
  • Pull request#83IAFahim2026-01-29 01:03
  • Issue comment#80google-labs-jules[bot]2026-01-28 05:41
    Docs: Mental Models & ELI5 Overhaul
  • Pull request#79IAFahim2026-01-28 05:11
  • Issue comment#78google-labs-jules[bot]2026-01-28 01:02
    Add GameVariable.Synergy integration layer

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.