Skip to content

Extended functionality (ability to blacklist/whitelist levels and limit groups to only spawning once)

C# · active 2025-03-152025-11-08 (UTC)

Complete coverage26,542 / 26,542 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
100
Pushes
27
Pull requests
1
Issues
17
Stars
0
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 239 days from 2025-03-15 to 2025-11-08. Pushes: 27 total, peak 4 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 17 total, peak 4 in a day. Comments: 24 total, peak 7 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Index1545127013
Demellion4002
ElaJustEla4002
Ranily573012
itszuluyesyesyes2002
CubeMath1000
Cr4nkzzz1001
Taffyo21001
CrocAtomicDash1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#16Index1542025-11-07 11:03
    SpawnConfig.json generate issue.
  • Issue#16CrocAtomicDash2025-11-06 20:56
    SpawnConfig.json generate issue.
  • Issue comment#12Index1542025-11-02 19:11
    [Feature] Enhanced In-Game Spawn Control for R.E.P.O.
  • Issue#14Index1542025-11-02 17:22
    Configurable notice / UI popup for special groups spawning
  • Issue#14Index1542025-11-02 17:21
    Configurable notice / UI popup for special groups spawning
  • Issue comment#11Index1542025-11-02 17:10
    alterAmountChance may be unintuitive for some users?
  • Issue comment#5Index1542025-08-05 12:00
    Custom enemy variants with adjustable stats
  • Issue comment#13Index1542025-08-05 11:06
    Feature Request - An ability to blacklist or whitelist groups to specific levels
  • Issue#13CubeMath2025-08-04 18:08
    Feature Request - An ability to blacklist or whitelist groups to specific levels
  • Issue comment#5Index1542025-07-24 20:57
    Custom enemy variants with adjustable stats
  • Issue comment#12Ranily572025-04-17 12:07
    [Feature] Enhanced In-Game Spawn Control for R.E.P.O.
  • Issue comment#12Ranily572025-04-17 12:01
    [Feature] Enhanced In-Game Spawn Control for R.E.P.O.
  • Issue comment#12Index1542025-04-17 11:17
    [Feature] Enhanced In-Game Spawn Control for R.E.P.O.
  • Pull request#12Ranily572025-04-17 08:19
  • Issue comment#11Index1542025-04-15 09:09
    alterAmountChance may be unintuitive for some users?
  • Issue comment#11itszuluyesyesyes2025-04-14 21:54
    alterAmountChance may be unintuitive for some users?
  • Issue#7Index1542025-04-12 19:07
    levelsCompletedCondition values & explanations are confusing / misleading / partially wrong
  • Issue#10Index1542025-04-12 19:07
    Default weights are not true to the vanilla spawn rates
  • Issue#11Index1542025-04-12 18:55
    alterAmountChance may be unintuitive for some users?
  • Issue#10Index1542025-04-12 17:04
    Default weights are not true to the vanilla spawn rates
  • Issue comment#4itszuluyesyesyes2025-04-08 21:22
    Feature request
  • Issue comment#4Index1542025-04-08 18:36
    Feature request
  • Issue#8Index1542025-04-08 18:18
    Configurability for amount of groups to spawn per tier based on level
  • Issue#7Index1542025-04-08 18:12
    levelsCompletedCondition values & explanations are confusing / misleading / partially wrong
  • Issue#6Index1542025-04-08 17:58
    Adjustable enemy counts based on player count

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.