A simple yet powerful class-based hierarchical finite state machine for Unity
active 2024-11-17 → 2026-04-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 518 days from 2024-11-17 to 2026-04-18. Pushes: 44 total, peak 11 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 12 total, peak 3 in a day. Comments: 26 total, peak 3 in a day. Stars: 201 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Inspiaaa | 66 | 44 | 1 | 14 |
| sandsalamand | 6 | 0 | 1 | 4 |
| Zenuel | 3 | 0 | 0 | 1 |
| epaezrubio | 3 | 0 | 2 | 1 |
| serene-architect | 2 | 0 | 0 | 2 |
| Nitero | 1 | 0 | 0 | 0 |
| japsuu | 1 | 0 | 0 | 1 |
| Monsoonexe | 1 | 0 | 0 | 1 |
| ManuelRauber | 1 | 0 | 0 | 0 |
| nickspath | 1 | 0 | 0 | 1 |
| MasterDisaster64 | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#62MasterDisaster642026-03-22 23:23Add IActionable.HasAction() method
- Issue comment#68Inspiaaa2026-03-22 23:13Unity 6.3 crashing when importing StateChange.svg from docs folder
- Pull request#64epaezrubio2026-03-22 18:02
- Issue comment#64Inspiaaa2026-03-22 18:02Add public property IsInitialized
- Issue comment#71Inspiaaa2026-01-29 22:21Revert making fields readonly
- Issue comment#70Inspiaaa2026-01-29 22:06Debug Visualizer Causes Memory Leak
- Issue#70Inspiaaa2026-01-29 22:06Debug Visualizer Causes Memory Leak
- ReleaseInspiaaa2026-01-29 22:022.2.1 Patch
- Issue comment#68serene-architect2025-12-12 04:51Unity 6.3 crashing when importing StateChange.svg from docs folder
- Issue comment#68serene-architect2025-11-10 05:17Unity 6.3 crashing when importing StateChange.svg from docs folder
- Issue comment#66nickspath2025-10-01 10:59[Bug] Transition `AnyState -> Stun` in State "AnyState" transitions to state `Stun` which does not exist in controller
- Issue comment#66sandsalamand2025-10-01 10:39[Bug] Transition `AnyState -> Stun` in State "AnyState" transitions to state `Stun` which does not exist in controller
- Pull request#67sandsalamand2025-10-01 10:35
- Issue comment#66sandsalamand2025-09-26 11:16[Bug] Transition `AnyState -> Stun` in State "AnyState" transitions to state `Stun` which does not exist in controller
- Issue#65Nitero2025-07-11 16:23[FR] Improve custom state documentation / functionality
- Issue comment#64epaezrubio2025-07-02 13:17Add public property IsInitialized
- Issue comment#61sandsalamand2025-06-18 00:01Can we get a "TimedStateBase"?
- Pull request#64epaezrubio2025-06-01 14:42
- Issue#61ManuelRauber2025-04-12 21:44Can we get a "TimedStateBase"?
- Issue#59Zenuel2025-04-02 01:00[Feature Request] Missing wiki info
- Issue comment#59Zenuel2025-04-02 00:59[Feature Request] Missing wiki info
- Issue comment#48Inspiaaa2025-03-29 14:09[Bug] Statemachines inside parallel states don't react to global triggers
- Issue#48Inspiaaa2025-03-29 14:09[Bug] Statemachines inside parallel states don't react to global triggers
- Issue comment#47Inspiaaa2025-03-29 14:09Implementation of PriorityTransitions
- Issue#47Inspiaaa2025-03-29 14:09Implementation of PriorityTransitions
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 201 stars here means stars gained during the window, not the repo's star count.