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A simple yet powerful class-based hierarchical finite state machine for Unity

active 2024-11-172026-04-18 (UTC)

Partial coverage12,946 / 15,169 hourly files (85%) · 2 absent upstream · 2,217 failed, retryable2024-11-172026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
310
Pushes
44
Pull requests
4
Issues
12
Stars
201
Forks
15

Activity over time

Daily event counts in the loaded window

Line chart, 518 days from 2024-11-17 to 2026-04-18. Pushes: 44 total, peak 11 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 12 total, peak 3 in a day. Comments: 26 total, peak 3 in a day. Stars: 201 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Inspiaaa6644114
sandsalamand6014
Zenuel3001
epaezrubio3021
serene-architect2002
Nitero1000
japsuu1001
Monsoonexe1001
ManuelRauber1000
nickspath1001
MasterDisaster641001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#62MasterDisaster642026-03-22 23:23
    Add IActionable.HasAction() method
  • Issue comment#68Inspiaaa2026-03-22 23:13
    Unity 6.3 crashing when importing StateChange.svg from docs folder
  • Pull request#64epaezrubio2026-03-22 18:02
  • Issue comment#64Inspiaaa2026-03-22 18:02
    Add public property IsInitialized
  • Issue comment#71Inspiaaa2026-01-29 22:21
    Revert making fields readonly
  • Issue comment#70Inspiaaa2026-01-29 22:06
    Debug Visualizer Causes Memory Leak
  • Issue#70Inspiaaa2026-01-29 22:06
    Debug Visualizer Causes Memory Leak
  • ReleaseInspiaaa2026-01-29 22:02
    2.2.1 Patch
  • Issue comment#68serene-architect2025-12-12 04:51
    Unity 6.3 crashing when importing StateChange.svg from docs folder
  • Issue comment#68serene-architect2025-11-10 05:17
    Unity 6.3 crashing when importing StateChange.svg from docs folder
  • Issue comment#66nickspath2025-10-01 10:59
    [Bug] Transition `AnyState -> Stun` in State "AnyState" transitions to state `Stun` which does not exist in controller
  • Issue comment#66sandsalamand2025-10-01 10:39
    [Bug] Transition `AnyState -> Stun` in State "AnyState" transitions to state `Stun` which does not exist in controller
  • Pull request#67sandsalamand2025-10-01 10:35
  • Issue comment#66sandsalamand2025-09-26 11:16
    [Bug] Transition `AnyState -> Stun` in State "AnyState" transitions to state `Stun` which does not exist in controller
  • Issue#65Nitero2025-07-11 16:23
    [FR] Improve custom state documentation / functionality
  • Issue comment#64epaezrubio2025-07-02 13:17
    Add public property IsInitialized
  • Issue comment#61sandsalamand2025-06-18 00:01
    Can we get a "TimedStateBase"?
  • Pull request#64epaezrubio2025-06-01 14:42
  • Issue#61ManuelRauber2025-04-12 21:44
    Can we get a "TimedStateBase"?
  • Issue#59Zenuel2025-04-02 01:00
    [Feature Request] Missing wiki info
  • Issue comment#59Zenuel2025-04-02 00:59
    [Feature Request] Missing wiki info
  • Issue comment#48Inspiaaa2025-03-29 14:09
    [Bug] Statemachines inside parallel states don't react to global triggers
  • Issue#48Inspiaaa2025-03-29 14:09
    [Bug] Statemachines inside parallel states don't react to global triggers
  • Issue comment#47Inspiaaa2025-03-29 14:09
    Implementation of PriorityTransitions
  • Issue#47Inspiaaa2025-03-29 14:09
    Implementation of PriorityTransitions

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 201 stars here means stars gained during the window, not the repo's star count.