Open source recreation of Daggerfall in the Unity engine, ported to Xbox via UWP
active 2024-10-18 → 2026-06-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 621 days from 2024-10-18 to 2026-06-30. Pushes: 19 total, peak 8 in a day. Pull requests: 46 total, peak 3 in a day. Issues: 28 total, peak 3 in a day. Comments: 103 total, peak 6 in a day. Stars: 306 total, peak 7 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| KABoissonneault | 78 | 19 | 6 | 27 |
| TwelveEyes | 23 | 0 | 15 | 6 |
| petchema | 16 | 0 | 3 | 9 |
| RedRoryOTheGlen | 11 | 0 | 0 | 7 |
| ajrb | 11 | 0 | 1 | 9 |
| drcarademono | 9 | 0 | 2 | 6 |
| Z-Machine | 8 | 0 | 2 | 5 |
| ArshvirGoraya | 6 | 0 | 3 | 3 |
| Daneel53 | 5 | 0 | 3 | 0 |
| AncientGrief | 4 | 0 | 3 | 1 |
| themrleon | 3 | 0 | 2 | 1 |
| Miao-sis | 3 | 0 | 0 | 2 |
| EvieBigCheese | 3 | 0 | 0 | 1 |
| Waytonn | 3 | 0 | 0 | 0 |
| dyskos | 2 | 0 | 0 | 1 |
| Mabadman | 2 | 0 | 0 | 1 |
| DanyilYedelkin | 2 | 0 | 1 | 0 |
| dakoller123 | 2 | 0 | 2 | 0 |
| XJDHDR | 2 | 0 | 0 | 2 |
| Jagget | 2 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#2762petchema2026-06-30 22:23
- Pull request#2756TwelveEyes2026-06-21 22:51
- Pull request#2749TwelveEyes2026-06-21 22:38
- Pull request#2743TwelveEyes2026-06-21 21:47
- Issue#2700KABoissonneault2026-06-21 21:461.1.1: Quest S0000501, Lord K'avar Part 3 can't spawn enemy in correct marker
- Issue comment#2472KABoissonneault2026-06-09 22:19Implement raycast lookahead collision for missiles
- Issue comment#2791Vwing2026-05-24 05:11Performance Enhancement: Font rendering in a single drawcall
- Issue comment#2667KABoissonneault2026-05-16 15:19Add the use of grammar processors
- Pull request#2787Daneel532026-04-14 23:20
- Pull request#2787Daneel532026-04-14 22:58
- Pull request#2782AncientGrief2026-04-09 09:18
- Issue comment#2781RedRoryOTheGlen2026-04-06 00:47Raycast look-ahead for projectiles and weapon collision fixes and optimizations.
- Pull request#2782AncientGrief2026-04-04 15:43
- Issue comment#2779XJDHDR2026-03-15 05:13CUSTGA05.RMB - Building 6: Error on activating exterior door
- Issue comment#2776XJDHDR2026-03-15 04:05Problem while trying to open this project on Unity
- Issue comment#2778KABoissonneault2026-03-08 04:58Fix stacked trees at zone boundaries
- Issue comment#2778petchema2026-03-08 03:58Fix stacked trees at zone boundaries
- Issue comment#2737RedRoryOTheGlen2026-02-09 08:45City Watch enemies causing significant performance issues
- Pull request#2777Daneel532026-02-04 14:59
- Issue#2776MGodsven2026-01-14 21:43Problem while trying to open this project on Unity
- Issue#2775Waytonn2025-12-31 05:37[Modding Support] RMB Editor Scale tool applies scale each rmb load.
- Issue#2774Waytonn2025-12-31 05:33[ModTools Support] - Editor version requires additional .deb packages not included on modern systems
- Issue#2774Waytonn2025-12-30 10:04[ModTools Support] - Editor version requires additional .deb packages not included on modern systems
- Issue comment#2771petchema2025-11-02 16:58Game Does not start stuttering
- Issue#2706petchema2025-11-02 16:48Improper vanilla font scaling
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 306 stars here means stars gained during the window, not the repo's star count.