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Delve is a framework for writing Games in Zig and Lua. For those who value being cross platform and keeping things simple.

active 2025-01-012026-08-09 (UTC)

Partial coverage12,367 / 14,076 hourly files (88%) · 2 absent upstream · 1,703 failed, retryable2025-01-012026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
191
Pushes
45
Pull requests
16
Issues
5
Stars
60
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 586 days from 2025-01-01 to 2026-08-09. Pushes: 45 total, peak 4 in a day. Pull requests: 16 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 33 total, peak 7 in a day. Stars: 60 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Interrupt72451213
nicoabie220212
funatsufumiya11017
Vincent-Dalstra2010
nii2361001

Recent activity

Latest issues, pull requests and releases

  • Pull request#102Interrupt2026-03-26 01:38
  • Pull request#99Interrupt2026-03-07 20:52
  • Issue#96nicoabie2026-01-31 21:46
    cannot build on latest main
  • Issue comment#96nicoabie2026-01-31 21:46
    cannot build on latest main
  • Pull request#98nicoabie2026-01-31 21:33
  • Pull request#97Interrupt2026-01-28 17:53
  • ReleaseInterrupt2026-01-15 17:38
    Basic Lua support for web builds again + clipboard support.
  • Pull request#94Interrupt2026-01-15 17:36
  • Pull request#91Vincent-Dalstra2025-12-26 15:55
  • Issue#90Vincent-Dalstra2025-12-26 15:43
    Suggestion(README): Consider adding a section with a list of dependencies needed to compile
  • ReleaseInterrupt2025-10-21 16:38
    Release 0.1.2 - Zig 0.14 Update
  • Issue comment#85Interrupt2025-10-21 16:35
    Migrates to v0.14
  • Issue comment#88Interrupt2025-09-09 18:56
    Adds support for multiple materials in a mesh
  • Issue comment#88nicoabie2025-06-26 13:38
    Adds support for multiple materials in a mesh
  • Issue comment#85nicoabie2025-05-16 05:23
    Migrates to v0.14
  • Issue comment#85nii2362025-05-16 03:01
    Migrates to v0.14
  • Issue comment#88Interrupt2025-05-07 22:32
    Adds support for multiple materials in a mesh
  • Pull request#88nicoabie2025-04-26 22:25
  • Issue comment#86nicoabie2025-04-12 19:33
    Ability to pass multiple materials to a Mesh
  • Issue comment#86nicoabie2025-04-12 18:52
    Ability to pass multiple materials to a Mesh
  • Issue comment#86Interrupt2025-04-12 18:18
    Ability to pass multiple materials to a Mesh
  • Pull request#87Interrupt2025-04-12 18:13
  • Pull request#82Interrupt2025-03-23 07:31
  • Pull request#81Interrupt2025-03-15 21:25
  • Issue comment#76Interrupt2025-02-06 06:57
    Error: VALIDATE_PIPELINEDESC_ATTR_SEMANTICS: D3D11 missing vertex attribute semantics in shader

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 60 stars here means stars gained during the window, not the repo's star count.