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Godot template and component-based framework for 2D games.

active 2024-06-162026-08-08 (UTC)

Partial coverage20,510 / 26,266 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.1K
Pushes
801
Pull requests
10
Issues
6
Stars
233
Forks
15

Activity over time

Daily event counts in the loaded window

Line chart, 784 days from 2024-06-16 to 2026-08-08. Pushes: 801 total, peak 16 in a day. Pull requests: 10 total, peak 4 in a day. Issues: 6 total, peak 2 in a day. Comments: 16 total, peak 3 in a day. Stars: 233 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ShinryakuTako818798412
datouzhu1255031
zrisha4022
danbraik1001
yuugu1000
stemsteamcoder1010

Recent activity

Latest issues, pull requests and releases

  • Issue comment#23zrisha2026-03-03 00:13
    Add options to reset text sequence and stop at final string
  • Issue comment#22ShinryakuTako2026-02-09 18:22
    Addresses TODO in SceneManager by waiting for scene_changed signal
  • Issue comment#22ShinryakuTako2026-02-09 06:29
    Addresses TODO in SceneManager by waiting for scene_changed signal
  • Pull request#22zrisha2026-02-09 00:28
  • Issue comment#20ShinryakuTako2026-02-03 05:19
    setRetinaScaling() unintended effects corrected
  • Issue comment#20ShinryakuTako2025-11-23 23:44
    setRetinaScaling() unintended effects corrected
  • Pull request#20stemsteamcoder2025-11-22 20:39
  • Pull request#19ShinryakuTako2025-08-18 04:01
  • Issue comment#18zrisha2025-08-16 02:31
    Fix null check in removeComponents: use entity not class Entity
  • Issue comment#18ShinryakuTako2025-08-16 01:02
    Fix null check in removeComponents: use entity not class Entity
  • Pull request#18zrisha2025-08-15 21:23
  • Issue#16ShinryakuTako2025-07-17 04:06
    .png.import
  • Issue#16yuugu2025-06-11 05:12
    .png.import
  • Issue#14ShinryakuTako2025-04-11 05:34
    Fix ControlSwapperExampleComponent dependence on deleted ZoneComponent
  • Issue#14ShinryakuTako2025-04-11 05:33
    Fix ControlSwapperExampleComponent dependence on deleted ZoneComponent
  • ReleaseShinryakuTako2025-03-20 23:32
    4.4.1
  • ReleaseShinryakuTako2025-03-15 00:59
    4.4
  • ReleaseShinryakuTako2025-03-15 00:58
    4.4
  • ReleaseShinryakuTako2025-03-09 08:31
    4.4
  • ReleaseShinryakuTako2025-03-09 08:31
    4.4
  • Pull request#11ShinryakuTako2025-02-23 20:54
  • Pull request#11datouzhu1252025-02-23 09:06
  • Issue comment#6ShinryakuTako2025-02-21 05:47
    Add ComponentsTree Filter
  • Issue comment#8datouzhu1252025-02-19 07:17
    About DamageTimerComponent
  • Issue comment#8ShinryakuTako2025-02-19 05:40
    About DamageTimerComponent

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 233 stars here means stars gained during the window, not the repo's star count.