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LockOnTarget system plugin for Unreal Engine

active 2023-08-162026-04-14 (UTC)

Partial coverage20,521 / 26,277 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
133
Pushes
6
Pull requests
0
Issues
9
Stars
18
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 973 days from 2023-08-16 to 2026-04-14. Pushes: 6 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 3 in a day. Comments: 15 total, peak 4 in a day. Stars: 18 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
J1blCblu14605
sirdancelot4004
dmjn2000
MSlockbo2002
mramoreira2001
oivio1001
pasunna1000
macodys1000
TheGameMecha1001
JimPhoenix1001
Hunanbean-Collective1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#28oivio2025-08-22 18:43
    Update to 5.6
  • Issue comment#28mramoreira2025-07-05 02:11
    Update to 5.6
  • Issue comment#25TheGameMecha2025-06-07 01:34
    Update to UE 5.5
  • Issue#25mramoreira2025-02-05 03:00
    Update to UE 5.5
  • Issue#20pasunna2024-03-03 09:38
    Hi I want to use your plugin to do soft lock
  • Issue comment#18sirdancelot2023-12-02 13:50
    Crash on TargetComponent.cpp line 31
  • Issue comment#18sirdancelot2023-11-28 23:41
    Crash on TargetComponent.cpp line 31
  • Issue comment#18sirdancelot2023-11-28 23:35
    Crash on TargetComponent.cpp line 31
  • Issue comment#18sirdancelot2023-11-28 23:35
    Crash on TargetComponent.cpp line 31
  • Issue comment#18J1blCblu2023-11-28 23:02
    Crash on TargetComponent.cpp line 31
  • Issue#17macodys2023-11-22 01:25
    Lock Widget not working on packaged game.
  • Issue#16dmjn2023-11-21 19:02
    Error when building
  • Issue#16dmjn2023-11-21 18:05
    Error when building
  • ReleaseJ1blCblu2023-10-31 19:41
    v1.6.1-5.3
  • ReleaseJ1blCblu2023-10-31 19:41
    v1.6.1-5.2
  • ReleaseJ1blCblu2023-10-31 19:39
    v1.6.1-5.1
  • Issue comment#14MSlockbo2023-10-04 09:38
    Compilation errors on Linux for Version 1.4.0 - 5.0
  • Issue comment#15J1blCblu2023-10-03 23:48
    Please continue to update
  • Issue#15J1blCblu2023-10-03 23:48
    Please continue to update
  • Issue#10J1blCblu2023-10-03 23:43
    DefaultTargetHandler simulation borders leave the screen
  • Issue comment#10J1blCblu2023-10-03 23:43
    DefaultTargetHandler simulation borders leave the screen
  • Issue#14J1blCblu2023-10-03 23:39
    Compilation errors on Linux for Version 1.4.0 - 5.0
  • Issue comment#14J1blCblu2023-10-03 23:37
    Compilation errors on Linux for Version 1.4.0 - 5.0
  • ReleaseJ1blCblu2023-10-03 22:52
    v1.6.0-5.3
  • ReleaseJ1blCblu2023-10-03 22:52
    v1.6.0-5.2

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 18 stars here means stars gained during the window, not the repo's star count.