Motion Matching implementation for Unity
active 2023-08-16 → 2026-05-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1020 days from 2023-08-16 to 2026-05-31. Pushes: 64 total, peak 4 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 12 total, peak 3 in a day. Comments: 14 total, peak 3 in a day. Stars: 274 total, peak 7 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| JLPM22 | 76 | 64 | 2 | 6 |
| jhughes2112 | 5 | 0 | 0 | 3 |
| strangeways-dev | 4 | 0 | 0 | 3 |
| Shandy666 | 3 | 0 | 0 | 2 |
| RoxDevvv | 1 | 0 | 0 | 0 |
| JinhyunChoi-DEV | 1 | 0 | 0 | 0 |
| BrownMouseStudios | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8JLPM222026-02-24 12:08Load time improvement
- Issue comment#14JLPM222026-02-24 11:29[Do not merge] Dirty PR
- Pull request#13JLPM222025-10-26 17:51
- Pull request#13JLPM222025-10-26 17:51
- Issue#11jhughes21122025-07-21 22:04Exception in Tags.cs with NativeArray
- Issue comment#10Shandy6662025-05-26 12:42issue with custom animation with custom rig
- Issue comment#10Shandy6662025-05-26 10:39issue with custom animation with custom rig
- Issue#7JLPM222025-05-26 10:30How to implement collision for obstacles? and what about vertical movement for slopes?
- Issue#5JLPM222025-05-26 10:29Documentation and Verticality
- Issue#10Shandy6662025-05-26 01:51issue with custom animation with custom rig
- Issue comment#9jhughes21122025-04-30 17:08MotionMatchingCharacterController stomping Unity IK in Late Update
- Issue comment#9JLPM222025-04-30 14:44MotionMatchingCharacterController stomping Unity IK in Late Update
- Issue#9jhughes21122025-04-17 22:09MotionMatchingCharacterController stomping Unity IK in Late Update
- Issue comment#8jhughes21122025-03-27 17:57Load time improvement
- Issue comment#8jhughes21122025-03-27 17:46Load time improvement
- Issue#8jhughes21122025-03-27 17:31Load time improvement
- Issue comment#7JLPM222024-04-28 15:08How to implement collision for obstacles? and what about vertical movement for slopes?
- Issue comment#7strangeways-dev2024-04-04 23:51How to implement collision for obstacles? and what about vertical movement for slopes?
- Issue comment#7JLPM222024-04-04 22:55How to implement collision for obstacles? and what about vertical movement for slopes?
- Issue comment#5JLPM222024-04-04 22:50Documentation and Verticality
- Issue comment#7strangeways-dev2024-04-02 23:31How to implement collision for obstacles? and what about vertical movement for slopes?
- Issue comment#5strangeways-dev2024-03-31 09:09Documentation and Verticality
- Issue#7strangeways-dev2024-03-30 16:45Any way to implement collision for slopes and obstacles?
- Issue#6RoxDevvv2024-03-14 01:56Sync over network
- Issue#5BrownMouseStudios2024-03-08 18:36Documentation and Verticality
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 274 stars here means stars gained during the window, not the repo's star count.