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Motion Matching implementation for Unity

active 2023-08-162026-05-31 (UTC)

Partial coverage23,134 / 26,312 hourly files (88%) · 2 absent upstream · 3,177 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
397
Pushes
64
Pull requests
2
Issues
12
Stars
274
Forks
27

Activity over time

Daily event counts in the loaded window

Line chart, 1020 days from 2023-08-16 to 2026-05-31. Pushes: 64 total, peak 4 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 12 total, peak 3 in a day. Comments: 14 total, peak 3 in a day. Stars: 274 total, peak 7 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
JLPM22766426
jhughes21125003
strangeways-dev4003
Shandy6663002
RoxDevvv1000
JinhyunChoi-DEV1000
BrownMouseStudios1000

Recent activity

Latest issues, pull requests and releases

  • Issue#8JLPM222026-02-24 12:08
    Load time improvement
  • Issue comment#14JLPM222026-02-24 11:29
    [Do not merge] Dirty PR
  • Pull request#13JLPM222025-10-26 17:51
  • Pull request#13JLPM222025-10-26 17:51
  • Issue#11jhughes21122025-07-21 22:04
    Exception in Tags.cs with NativeArray
  • Issue comment#10Shandy6662025-05-26 12:42
    issue with custom animation with custom rig
  • Issue comment#10Shandy6662025-05-26 10:39
    issue with custom animation with custom rig
  • Issue#7JLPM222025-05-26 10:30
    How to implement collision for obstacles? and what about vertical movement for slopes?
  • Issue#5JLPM222025-05-26 10:29
    Documentation and Verticality
  • Issue#10Shandy6662025-05-26 01:51
    issue with custom animation with custom rig
  • Issue comment#9jhughes21122025-04-30 17:08
    MotionMatchingCharacterController stomping Unity IK in Late Update
  • Issue comment#9JLPM222025-04-30 14:44
    MotionMatchingCharacterController stomping Unity IK in Late Update
  • Issue#9jhughes21122025-04-17 22:09
    MotionMatchingCharacterController stomping Unity IK in Late Update
  • Issue comment#8jhughes21122025-03-27 17:57
    Load time improvement
  • Issue comment#8jhughes21122025-03-27 17:46
    Load time improvement
  • Issue#8jhughes21122025-03-27 17:31
    Load time improvement
  • Issue comment#7JLPM222024-04-28 15:08
    How to implement collision for obstacles? and what about vertical movement for slopes?
  • Issue comment#7strangeways-dev2024-04-04 23:51
    How to implement collision for obstacles? and what about vertical movement for slopes?
  • Issue comment#7JLPM222024-04-04 22:55
    How to implement collision for obstacles? and what about vertical movement for slopes?
  • Issue comment#5JLPM222024-04-04 22:50
    Documentation and Verticality
  • Issue comment#7strangeways-dev2024-04-02 23:31
    How to implement collision for obstacles? and what about vertical movement for slopes?
  • Issue comment#5strangeways-dev2024-03-31 09:09
    Documentation and Verticality
  • Issue#7strangeways-dev2024-03-30 16:45
    Any way to implement collision for slopes and obstacles?
  • Issue#6RoxDevvv2024-03-14 01:56
    Sync over network
  • Issue#5BrownMouseStudios2024-03-08 18:36
    Documentation and Verticality

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 274 stars here means stars gained during the window, not the repo's star count.