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JamesTheButler/MedievalMerchant

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A Unity based economic simulation game built on a fully data driven system for towns, goods and production chains. It uses a modular architecture that cleanly separates core logic, UI and configuration data, with a model layer that exposes all state via observable structures.

active 2025-11-12 → 2026-08-13 (UTC)

Complete coverage27,395 / 27,395 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-29 (UTC)
Events
214
Pushes
205
Pull requests
0
Issues
0
Stars
4
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 275 days from 2025-11-12 to 2026-08-13. Pushes: 205 total, peak 8 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
JamesTheButler18818800
NotAMushrooom101000
melibe156600
DamienL284400

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.