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The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

active 2025-01-252026-06-22 (UTC)

Partial coverage12,051 / 13,603 hourly files (89%) · 2 absent upstream · 1,548 failed, retryable2025-01-212026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
752
Pushes
157
Pull requests
105
Issues
15
Stars
98
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 514 days from 2025-01-25 to 2026-06-22. Pushes: 157 total, peak 36 in a day. Pull requests: 105 total, peak 26 in a day. Issues: 15 total, peak 2 in a day. Comments: 171 total, peak 45 in a day. Stars: 98 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#511github-actions[bot]2026-06-22 00:36
    JBehaviour Loop Failed
  • Issue comment#636huyhuynh2k42026-04-24 01:27
    [Feature]: Pipline JEngine + CloudFlare
  • Issue#511github-actions[bot]2026-04-23 00:24
    JBehaviour Loop Failed
  • Issue#511JasonXuDeveloper2026-04-22 00:51
    JBehaviour Loop Failed
  • Issue#511github-actions[bot]2026-04-08 00:18
    JBehaviour Loop Failed
  • Issue comment#630github-actions[bot]2026-02-13 10:10
    fix(core): use synchronous asset loading for AOT metadata
  • Issue comment#627codecov[bot]2026-02-08 00:28
    fix(core): bump Nino to fix Dictionary serialization in HybridCLR
  • Pull request#627JasonXuDeveloper2026-02-08 00:27
  • Pull request#627github-actions[bot]2026-02-08 00:20
  • Issue comment#621JasonXuDeveloper2026-02-08 00:18
    ArrayTypeMismatchException when serializing nested Dictionary on Android device (after HybridCLR hot update)
  • Issue comment#621JasonXuDeveloper2026-02-07 00:31
    ArrayTypeMismatchException when serializing nested Dictionary on Android device (after HybridCLR hot update)
  • Pull request#625JasonXuDeveloper2026-02-06 23:21
  • Pull request#625JasonXuDeveloper2026-02-06 23:21
  • Pull request#624JasonXuDeveloper2026-02-06 22:20
  • Issue#615JasonXuDeveloper2026-02-06 03:55
    [Bug]: error when building asset using JEngine Panel
  • Issue comment#615tuanvus2026-02-03 03:26
    [Bug]: error when building asset using JEngine Panel
  • Issue comment#615JasonXuDeveloper2026-02-03 03:23
    [Bug]: error when building asset using JEngine Panel
  • Issue comment#615tuanvus2026-02-03 03:20
    [Bug]: error when building asset using JEngine Panel
  • Issue#616harleyzhd2026-02-03 03:17
    [Bug]: should mention install IL2CPP in doc
  • Issue#616harleyzhd2026-02-03 03:17
    [Bug]: should mention install IL2CPP in doc
  • Issue comment#615JasonXuDeveloper2026-02-02 22:30
    [Bug]: error when building asset using JEngine Panel
  • Issue comment#615tuanvus2026-02-02 15:26
    [Bug]: error when building asset using JEngine Panel
  • Issue comment#615JasonXuDeveloper2026-02-02 13:37
    [Bug]: error when building asset using JEngine Panel
  • Issue comment#615JasonXuDeveloper2026-02-02 13:23
    [Bug]: error when building asset using JEngine Panel
  • Issue#615tuanvus2026-02-02 03:20
    [Bug]: error when building asset using JEngine Panel

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 98 stars here means stars gained during the window, not the repo's star count.