The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
active 2025-01-25 → 2026-06-22 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 514 days from 2025-01-25 to 2026-06-22. Pushes: 157 total, peak 36 in a day. Pull requests: 105 total, peak 26 in a day. Issues: 15 total, peak 2 in a day. Comments: 171 total, peak 45 in a day. Stars: 98 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| JasonXuDeveloper | 319 | 148 | 79 | 44 |
| Copilot | 103 | 0 | 0 | 69 |
| github-actions[bot] | 60 | 0 | 26 | 18 |
| github-advanced-security[bot] | 20 | 0 | 0 | 16 |
| claude[bot] | 16 | 0 | 0 | 16 |
| jengine-release-bot[bot] | 8 | 8 | 0 | 0 |
| tuanvus | 4 | 0 | 0 | 3 |
| codecov[bot] | 3 | 0 | 0 | 3 |
| harleyzhd | 2 | 0 | 0 | 0 |
| n1cecmj | 1 | 0 | 0 | 0 |
| huyhuynh2k4 | 1 | 0 | 0 | 1 |
| AzureBubble | 1 | 0 | 0 | 1 |
| codefactor-io[bot] | 1 | 1 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#511github-actions[bot]2026-06-22 00:36JBehaviour Loop Failed
- Issue comment#636huyhuynh2k42026-04-24 01:27[Feature]: Pipline JEngine + CloudFlare
- Issue#511github-actions[bot]2026-04-23 00:24JBehaviour Loop Failed
- Issue#511JasonXuDeveloper2026-04-22 00:51JBehaviour Loop Failed
- Issue#511github-actions[bot]2026-04-08 00:18JBehaviour Loop Failed
- Issue comment#630github-actions[bot]2026-02-13 10:10fix(core): use synchronous asset loading for AOT metadata
- Issue comment#627codecov[bot]2026-02-08 00:28fix(core): bump Nino to fix Dictionary serialization in HybridCLR
- Pull request#627JasonXuDeveloper2026-02-08 00:27
- Pull request#627github-actions[bot]2026-02-08 00:20
- Issue comment#621JasonXuDeveloper2026-02-08 00:18ArrayTypeMismatchException when serializing nested Dictionary on Android device (after HybridCLR hot update)
- Issue comment#621JasonXuDeveloper2026-02-07 00:31ArrayTypeMismatchException when serializing nested Dictionary on Android device (after HybridCLR hot update)
- Pull request#625JasonXuDeveloper2026-02-06 23:21
- Pull request#625JasonXuDeveloper2026-02-06 23:21
- Pull request#624JasonXuDeveloper2026-02-06 22:20
- Issue#615JasonXuDeveloper2026-02-06 03:55[Bug]: error when building asset using JEngine Panel
- Issue comment#615tuanvus2026-02-03 03:26[Bug]: error when building asset using JEngine Panel
- Issue comment#615JasonXuDeveloper2026-02-03 03:23[Bug]: error when building asset using JEngine Panel
- Issue comment#615tuanvus2026-02-03 03:20[Bug]: error when building asset using JEngine Panel
- Issue#616harleyzhd2026-02-03 03:17[Bug]: should mention install IL2CPP in doc
- Issue#616harleyzhd2026-02-03 03:17[Bug]: should mention install IL2CPP in doc
- Issue comment#615JasonXuDeveloper2026-02-02 22:30[Bug]: error when building asset using JEngine Panel
- Issue comment#615tuanvus2026-02-02 15:26[Bug]: error when building asset using JEngine Panel
- Issue comment#615JasonXuDeveloper2026-02-02 13:37[Bug]: error when building asset using JEngine Panel
- Issue comment#615JasonXuDeveloper2026-02-02 13:23[Bug]: error when building asset using JEngine Panel
- Issue#615tuanvus2026-02-02 03:20[Bug]: error when building asset using JEngine Panel
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 98 stars here means stars gained during the window, not the repo's star count.