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A project primarily used to test UE5 Mass AI system

active 2024-12-122026-05-30 (UTC)

Partial coverage12,839 / 14,736 hourly files (87%) · 2 absent upstream · 1,892 failed, retryable2024-12-052026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
148
Pushes
8
Pull requests
0
Issues
14
Stars
89
Forks
14

Activity over time

Daily event counts in the loaded window

Line chart, 535 days from 2024-12-12 to 2026-05-30. Pushes: 8 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 5 in a day. Comments: 21 total, peak 4 in a day. Stars: 89 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Ji-Rath21807
lubancao6006
FBryant874001
cats23332001
Voyager00012001
woshilitiaotiao2001
hlxxiang1001
MicroGame01001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#22Ji-Rath2025-07-21 16:33
    Thanks
  • Issue comment#23Ji-Rath2025-07-21 16:30
    mass network replication
  • Issue#2354298506qq2025-07-21 10:10
    mass network replication
  • Issue#10Ji-Rath2025-07-18 14:17
    Have you considered creating a savegame demo?
  • Issue comment#20lubancao2025-07-13 12:59
    UE:: Mass:: Executor:: Run
  • Issue comment#20Ji-Rath2025-07-11 21:08
    UE:: Mass:: Executor:: Run
  • Issue comment#19lubancao2025-06-22 17:20
    Need Help!I wanted to Spawn Entity inside the Processor, but failed
  • Issue comment#19lubancao2025-06-22 15:01
    Need Help!I wanted to Spawn Entity inside the Processor, but failed
  • Issue comment#18Ji-Rath2025-06-07 15:55
    Unable to open project
  • Issue comment#18hlxxiang2025-06-06 09:20
    Unable to open project
  • Issue comment#18lubancao2025-05-24 15:14
    Unable to open project
  • Issue comment#18lubancao2025-05-24 04:59
    Unable to open project
  • Issue#17Ji-Rath2025-05-24 02:53
    Have you tried using Mass in a multiplayer game?
  • Issue comment#18Ji-Rath2025-05-24 02:52
    Unable to open project
  • Issue comment#10lubancao2025-05-21 03:39
    Have you considered creating a savegame demo?
  • ReleaseJi-Rath2025-05-17 20:03
    UE 5.6
  • Issue comment#17MicroGame02025-05-09 00:04
    Have you tried using Mass in a multiplayer game?
  • Issue#2Ji-Rath2025-05-01 22:43
    Can't Compile in 5.02
  • Issue comment#3Ji-Rath2025-05-01 22:42
    Compile for 5.1.1 got error
  • Issue#3Ji-Rath2025-05-01 22:42
    Compile for 5.1.1 got error
  • Issue comment#4Ji-Rath2025-05-01 22:41
    Missing Module AnimToTexture
  • Issue#4Ji-Rath2025-05-01 22:41
    Missing Module AnimToTexture
  • Issue comment#7Ji-Rath2025-05-01 22:39
    AI can't building,What's wrong?
  • Issue#7Ji-Rath2025-05-01 22:39
    AI can't building,What's wrong?
  • Issue comment#14Ji-Rath2025-05-01 22:37
    Why the mesh in DebugViisualition when start play is invisible ,and only mouse click UE Edit UI it become visible i record a vidio(UnrealEngine5.5)

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 89 stars here means stars gained during the window, not the repo's star count.