active 2024-08-21 → 2025-11-10 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 447 days from 2024-08-21 to 2025-11-10. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 34 total, peak 30 in a day. Comments: 6 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| JohnJFarrow | 36 | 1 | 0 | 1 |
| booomji | 1 | 0 | 0 | 1 |
| evlik | 1 | 0 | 0 | 1 |
| whybazinga | 1 | 0 | 0 | 1 |
| ArcherSmythe | 1 | 0 | 0 | 1 |
| forMyReason | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#17JohnJFarrow2025-11-10 22:48Wrapping a third party library using an Unreal Engine Plugin
- Issue comment#17ArcherSmythe2025-11-10 18:57Wrapping a third party library using an Unreal Engine Plugin
- Issue comment#17whybazinga2025-09-04 11:07Wrapping a third party library using an Unreal Engine Plugin
- Issue#36JohnJFarrow2025-05-15 02:37Building on Two Machines
- Issue#35JohnJFarrow2025-01-23 21:12Using Pix with Unreal 5.5
- Issue comment#7evlik2024-12-22 16:47Experiments With Chaos Physics - Using Blueprints
- Issue comment#9forMyReason2024-12-01 11:37Experiments With Chaos Physics - Using Python
- Issue comment#17booomji2024-10-14 17:03Wrapping a third party library using an Unreal Engine Plugin
- Issue#34JohnJFarrow2024-08-22 04:48Using Animation Textures Characters from Blueprint
- Issue#33JohnJFarrow2024-08-22 01:29Animation Textures and using the AnimToTexture plugin
- Issue#32JohnJFarrow2024-08-21 09:45Understanding Animation Textures
- Issue#31JohnJFarrow2024-08-21 09:43Optimizing Unreal Engine : Part 4 Adding Task Data to Traces
- Issue#30JohnJFarrow2024-08-21 09:42Optimizing Unreal Engine : Part 3 Using Unreal Insights
- Issue#29JohnJFarrow2024-08-21 09:41How to Change a Project to use the Engine Source Code
- Issue#28JohnJFarrow2024-08-21 09:40Order of Operations for AIController derived classes
- Issue#27JohnJFarrow2024-08-21 09:40What does "Listener must have a valid id to update its sense config" mean?
- Issue#26JohnJFarrow2024-08-21 09:38Optimizing Unreal Engine : Part 2 A Simple Test Project
- Issue#25JohnJFarrow2024-08-21 09:37Making an AI Controller and Behavior Tree in C++
- Issue#24JohnJFarrow2024-08-21 09:36Optimizing Unreal Engine : Part 1 Build Configurations
- Issue#23JohnJFarrow2024-08-21 09:35Using Visual Studio Team Services with Unreal Engine
- Issue#22JohnJFarrow2024-08-21 09:34Changing a Component in a Parent Object
- Issue#21JohnJFarrow2024-08-21 09:33Allocating a TArray on the stack
- Issue#20JohnJFarrow2024-08-21 09:32Mass - Cache Concepts
- Issue#17JohnJFarrow2024-08-21 09:30Wrapping a third party library using an Unreal Engine Plugin
- Issue#16JohnJFarrow2024-08-21 09:29Building ffmpeg 6 on Windows 10
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.