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active 2024-08-212025-11-10 (UTC)

Complete coverage26,440 / 26,440 hourly files (100%) · 2 absent upstream2023-08-152026-08-20 (UTC)
Events
43
Pushes
1
Pull requests
0
Issues
34
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 447 days from 2024-08-21 to 2025-11-10. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 34 total, peak 30 in a day. Comments: 6 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
JohnJFarrow36101
booomji1001
evlik1001
whybazinga1001
ArcherSmythe1001
forMyReason1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#17JohnJFarrow2025-11-10 22:48
    Wrapping a third party library using an Unreal Engine Plugin
  • Issue comment#17ArcherSmythe2025-11-10 18:57
    Wrapping a third party library using an Unreal Engine Plugin
  • Issue comment#17whybazinga2025-09-04 11:07
    Wrapping a third party library using an Unreal Engine Plugin
  • Issue#36JohnJFarrow2025-05-15 02:37
    Building on Two Machines
  • Issue#35JohnJFarrow2025-01-23 21:12
    Using Pix with Unreal 5.5
  • Issue comment#7evlik2024-12-22 16:47
    Experiments With Chaos Physics - Using Blueprints
  • Issue comment#9forMyReason2024-12-01 11:37
    Experiments With Chaos Physics - Using Python
  • Issue comment#17booomji2024-10-14 17:03
    Wrapping a third party library using an Unreal Engine Plugin
  • Issue#34JohnJFarrow2024-08-22 04:48
    Using Animation Textures Characters from Blueprint
  • Issue#33JohnJFarrow2024-08-22 01:29
    Animation Textures and using the AnimToTexture plugin
  • Issue#32JohnJFarrow2024-08-21 09:45
    Understanding Animation Textures
  • Issue#31JohnJFarrow2024-08-21 09:43
    Optimizing Unreal Engine : Part 4 Adding Task Data to Traces
  • Issue#30JohnJFarrow2024-08-21 09:42
    Optimizing Unreal Engine : Part 3 Using Unreal Insights
  • Issue#29JohnJFarrow2024-08-21 09:41
    How to Change a Project to use the Engine Source Code
  • Issue#28JohnJFarrow2024-08-21 09:40
    Order of Operations for AIController derived classes
  • Issue#27JohnJFarrow2024-08-21 09:40
    What does "Listener must have a valid id to update its sense config" mean?
  • Issue#26JohnJFarrow2024-08-21 09:38
    Optimizing Unreal Engine : Part 2 A Simple Test Project
  • Issue#25JohnJFarrow2024-08-21 09:37
    Making an AI Controller and Behavior Tree in C++
  • Issue#24JohnJFarrow2024-08-21 09:36
    Optimizing Unreal Engine : Part 1 Build Configurations
  • Issue#23JohnJFarrow2024-08-21 09:35
    Using Visual Studio Team Services with Unreal Engine
  • Issue#22JohnJFarrow2024-08-21 09:34
    Changing a Component in a Parent Object
  • Issue#21JohnJFarrow2024-08-21 09:33
    Allocating a TArray on the stack
  • Issue#20JohnJFarrow2024-08-21 09:32
    Mass - Cache Concepts
  • Issue#17JohnJFarrow2024-08-21 09:30
    Wrapping a third party library using an Unreal Engine Plugin
  • Issue#16JohnJFarrow2024-08-21 09:29
    Building ffmpeg 6 on Windows 10

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.