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JoystickAndCursorKeys/bullets

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active 2023-08-192023-11-14 (UTC)

Complete coverage26,666 / 26,666 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
29
Pushes
0
Pull requests
0
Issues
25
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 88 days from 2023-08-19 to 2023-11-14. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 25 total, peak 12 in a day. Comments: 4 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
cursorkeys29004

Recent activity

Latest issues, pull requests and releases

  • Issue#22cursorkeys2023-11-14 09:49
    Goalpoint
  • Issue#9cursorkeys2023-09-20 19:36
    Double check collision detection
  • Issue#11cursorkeys2023-09-17 19:14
    Finalize full play game cycle
  • Issue#14cursorkeys2023-09-17 10:35
    Be able to shoot blocks, and destroy after x hits
  • Issue comment#20cursorkeys2023-09-16 10:36
    Only helicopter when fly into new level
  • Issue#15cursorkeys2023-09-16 08:57
    You should not be able to shoot through stuff
  • Issue#21cursorkeys2023-09-16 08:34
    prealloc sprites
  • Issue comment#10cursorkeys2023-09-16 08:31
    Fix loading logic
  • Issue#10cursorkeys2023-09-16 08:31
    Fix loading logic
  • Issue#20cursorkeys2023-09-16 07:37
    Only helicopter when fly into new level
  • Issue#19cursorkeys2023-09-16 07:36
    Allow or not to Diagonaly "slink through" ?
  • Issue comment#18cursorkeys2023-09-16 07:34
    Block shadows should go over sprites not under
  • Issue#18cursorkeys2023-09-16 07:33
    Block shadows should go over sprites not under
  • Issue#17cursorkeys2023-09-16 07:33
    Decide, single screen, or flipscreen game
  • Issue comment#16cursorkeys2023-09-16 07:32
    Enemies should not randomly shoot
  • Issue#16cursorkeys2023-09-16 07:32
    Enemies should not randomly shoot
  • Issue#15cursorkeys2023-09-16 07:31
    You should not be able to shoot through stuff
  • Issue#14cursorkeys2023-09-16 07:30
    Be able to shoot blocks, and destroy after x hits
  • Issue#13cursorkeys2023-09-16 07:29
    Make smarter enemy AI
  • Issue#12cursorkeys2023-09-16 07:29
    Every time you die the level fully reinitialises
  • Issue#11cursorkeys2023-09-14 09:55
    Finalize full play game cycle
  • Issue#8cursorkeys2023-08-23 07:36
    Use layers for intro
  • Issue#10cursorkeys2023-08-21 06:45
    Fix loading logic
  • Issue#9cursorkeys2023-08-20 16:05
    Double check collision detection
  • Issue#8cursorkeys2023-08-20 16:00
    Use layers for intro

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.