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An Audio Framework Plugin for Kerbal Space Program

active 2024-08-032026-05-08 (UTC)

Complete coverage26,380 / 26,380 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
57
Pushes
14
Pull requests
3
Issues
11
Stars
1
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 644 days from 2024-08-03 to 2026-05-08. Pushes: 14 total, peak 4 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 11 total, peak 3 in a day. Comments: 23 total, peak 4 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
JonnyOThan3613111
likeproblem5005
Nyxilo4004
tenehea2002
Wiget4541001
ItsNova8161000
drewcassidy1010
Phantomical1010
github-actions[bot]1100

Recent activity

Latest issues, pull requests and releases

  • Issue comment#37JonnyOThan2026-04-19 17:27
    Kerbal Atomics engines have no sound (usually??)
  • Issue#44JonnyOThan2026-04-19 17:26
    Report: engine sounds are lost when BetterTimeWarp is set to Slo-Mo
  • Issue#43JonnyOThan2026-04-03 15:34
    Boom sound when moving camera
  • Issue comment#43JonnyOThan2026-04-03 15:33
    Boom sound when moving camera
  • Pull request#42Phantomical2025-11-08 07:37
  • Pull request#41drewcassidy2025-10-29 02:11
  • Issue#40JonnyOThan2025-10-22 17:33
    Should the vessel module keep track of all audio sources on the vessel?
  • Issue comment#40JonnyOThan2025-10-22 17:32
    Should the vessel module keep track of all audio sources on the vessel?
  • Issue#33JonnyOThan2025-10-22 15:42
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue#40JonnyOThan2025-10-22 15:35
    Should the vessel module keep track of all audio sources on the vessel?
  • Pull request#39JonnyOThan2025-10-22 14:39
  • Issue comment#37tenehea2025-10-16 02:21
    Kerbal Atomics engines have no sound (usually??)
  • Issue comment#37tenehea2025-10-14 22:07
    Kerbal Atomics engines have no sound (usually??)
  • Issue comment#33Wiget4542025-08-03 00:36
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#33JonnyOThan2025-04-15 14:41
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#33Nyxilo2025-04-15 09:50
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#36JonnyOThan2025-04-04 17:11
    RP-1 support
  • Issue#36JonnyOThan2025-04-04 17:11
    RP-1 support
  • Issue comment#33JonnyOThan2025-03-31 12:34
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#33Nyxilo2025-03-30 10:20
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#33JonnyOThan2025-03-29 22:35
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#33Nyxilo2025-03-29 17:31
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#33JonnyOThan2025-03-29 17:09
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue comment#33Nyxilo2025-03-29 14:26
    NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
  • Issue#35JonnyOThan2025-03-20 11:32
    NRE spam in RCS module

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.