An Audio Framework Plugin for Kerbal Space Program
active 2024-08-03 → 2026-05-08 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 644 days from 2024-08-03 to 2026-05-08. Pushes: 14 total, peak 4 in a day. Pull requests: 3 total, peak 1 in a day. Issues: 11 total, peak 3 in a day. Comments: 23 total, peak 4 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| JonnyOThan | 36 | 13 | 1 | 11 |
| likeproblem | 5 | 0 | 0 | 5 |
| Nyxilo | 4 | 0 | 0 | 4 |
| tenehea | 2 | 0 | 0 | 2 |
| Wiget454 | 1 | 0 | 0 | 1 |
| ItsNova816 | 1 | 0 | 0 | 0 |
| drewcassidy | 1 | 0 | 1 | 0 |
| Phantomical | 1 | 0 | 1 | 0 |
| github-actions[bot] | 1 | 1 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#37JonnyOThan2026-04-19 17:27Kerbal Atomics engines have no sound (usually??)
- Issue#44JonnyOThan2026-04-19 17:26Report: engine sounds are lost when BetterTimeWarp is set to Slo-Mo
- Issue#43JonnyOThan2026-04-03 15:34Boom sound when moving camera
- Issue comment#43JonnyOThan2026-04-03 15:33Boom sound when moving camera
- Pull request#42Phantomical2025-11-08 07:37
- Pull request#41drewcassidy2025-10-29 02:11
- Issue#40JonnyOThan2025-10-22 17:33Should the vessel module keep track of all audio sources on the vessel?
- Issue comment#40JonnyOThan2025-10-22 17:32Should the vessel module keep track of all audio sources on the vessel?
- Issue#33JonnyOThan2025-10-22 15:42NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue#40JonnyOThan2025-10-22 15:35Should the vessel module keep track of all audio sources on the vessel?
- Pull request#39JonnyOThan2025-10-22 14:39
- Issue comment#37tenehea2025-10-16 02:21Kerbal Atomics engines have no sound (usually??)
- Issue comment#37tenehea2025-10-14 22:07Kerbal Atomics engines have no sound (usually??)
- Issue comment#33Wiget4542025-08-03 00:36NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#33JonnyOThan2025-04-15 14:41NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#33Nyxilo2025-04-15 09:50NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#36JonnyOThan2025-04-04 17:11RP-1 support
- Issue#36JonnyOThan2025-04-04 17:11RP-1 support
- Issue comment#33JonnyOThan2025-03-31 12:34NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#33Nyxilo2025-03-30 10:20NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#33JonnyOThan2025-03-29 22:35NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#33Nyxilo2025-03-29 17:31NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#33JonnyOThan2025-03-29 17:09NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue comment#33Nyxilo2025-03-29 14:26NRE spam in RSE_PartAudioManager.LateUpdate (loading saves?)
- Issue#35JonnyOThan2025-03-20 11:32NRE spam in RCS module
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.