Lethal Company mod where, if all players die, the day is reset and no scrap is lost.
active 2024-09-16 → 2025-01-20 (UTC)
Complete coverage26,706 / 26,706 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-31 (UTC)
Events
8
Pushes
3
Pull requests
0
Issues
2
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 127 days from 2024-09-16 to 2025-01-20. Pushes: 3 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Kamppix | 5 | 3 | 0 | 1 |
| Paradox75831004 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#2Kamppix2025-01-20 05:41Syncing with ShipInventory
- Issue#2Paradox758310042024-12-07 21:14Syncing with ShipInventory
- Issue#1Kamppix2024-09-16 11:25Sync time to clients after adjusting it
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.