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Quadtree based game

active 2024-04-032024-07-17 (UTC)

Complete coverage26,537 / 26,537 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
156
Pushes
87
Pull requests
8
Issues
46
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 106 days from 2024-04-03 to 2024-07-17. Pushes: 87 total, peak 8 in a day. Pull requests: 8 total, peak 4 in a day. Issues: 46 total, peak 6 in a day. Comments: 13 total, peak 2 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Karanstr15487813

Recent activity

Latest issues, pull requests and releases

  • Pull request#34Karanstr2024-07-02 21:18
  • Pull request#34Karanstr2024-07-02 21:18
  • Pull request#33Karanstr2024-06-27 18:03
  • Pull request#33Karanstr2024-06-27 18:03
  • Issue#32Karanstr2024-06-27 17:55
    Implement partial loading
  • Pull request#31Karanstr2024-06-27 17:17
  • Pull request#31Karanstr2024-06-27 17:17
  • Issue comment#10Karanstr2024-06-21 01:49
    UI
  • Issue#10Karanstr2024-06-21 01:49
    UI
  • Issue#6Karanstr2024-06-21 01:47
    Multi-Region Class
  • Issue#6Karanstr2024-06-21 01:47
    Multi-Region Class
  • Issue comment#4Karanstr2024-06-21 01:46
    Multi-Body Collision
  • Issue#4Karanstr2024-06-21 01:46
    Multi-Body Collision
  • Issue#30Karanstr2024-06-21 01:45
    Transfer to grid based map storage
  • Issue#30Karanstr2024-06-09 21:32
    Transfer to grid based map storage
  • Issue#22Karanstr2024-06-09 21:29
    Add tools to better manipulate the quadtree
  • Issue#22Karanstr2024-06-09 21:29
    Add tools to better manipulate the quadtree
  • Issue#22Karanstr2024-06-09 21:28
    Add tools to better manipulate the quadtree
  • Issue comment#22Karanstr2024-06-09 21:28
    Add tools to better manipulate the quadtree
  • Issue#28Karanstr2024-05-16 14:06
    Small hops let you phase through corners
  • Issue comment#28Karanstr2024-05-16 14:06
    Small hops let you phase through corners
  • Issue#27Karanstr2024-05-16 12:07
    Landing on a surface causes slowdown
  • Pull request#29Karanstr2024-05-10 23:12
  • Pull request#29Karanstr2024-05-10 23:10
  • Issue comment#26Karanstr2024-05-10 23:09
    Rounding position

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.