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active 2026-04-122026-06-07 (UTC)

Complete coverage26,680 / 26,680 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
85
Pushes
34
Pull requests
6
Issues
11
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 57 days from 2026-04-12 to 2026-06-07. Pushes: 34 total, peak 9 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 11 total, peak 4 in a day. Comments: 12 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Keeso1452940
coderabbitai[bot]190012
qlexan7520

Recent activity

Latest issues, pull requests and releases

  • Pull request#81Keeso12026-05-03 10:44
  • Pull request#80Keeso12026-05-03 10:26
  • Issue comment#80coderabbitai[bot]2026-05-03 10:26
    implement titlescreen and menu gamephase
  • Issue#77Keeso12026-04-26 19:00
    Combo text in header not clearing when combo is cleared
  • Issue#72Keeso12026-04-24 22:45
    Damage player if current tile is Entity
  • Issue comment#75coderabbitai[bot]2026-04-24 18:46
    Feat/combathandler
  • Pull request#65qlexan2026-04-19 19:45
  • Issue#62Keeso12026-04-19 12:32
    Create a player.cs, with health, skills etc
  • Pull request#60Keeso12026-04-19 12:30
  • Issue#42Keeso12026-04-19 09:54
    Generate enemies
  • Issue#59Keeso12026-04-19 09:51
    GenerateEnemies() could theoretically run forever if there are not placeable positions in on the canvas
  • Issue#59Keeso12026-04-19 09:51
    GenerateEnemies() could theoretically run forever if there are not placeable positions in on the canvas
  • Pull request#56qlexan2026-04-18 21:09
  • Issue comment#56coderabbitai[bot]2026-04-18 20:10
    feat: add static Log class
  • Issue#46Keeso12026-04-16 18:34
    Add toggleable minimap
  • Pull request#53Keeso12026-04-16 18:19
  • Issue comment#52coderabbitai[bot]2026-04-16 17:18
    add static rng class
  • Issue#46Keeso12026-04-12 12:14
    Add toggleable minimap
  • Issue#46Keeso12026-04-12 12:14
    Add toggleable minimap
  • Issue#46Keeso12026-04-12 12:14
    Add toggleable minimap
  • Issue#44Keeso12026-04-12 11:19
    Traversal between rooms

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.