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Kevadroz/PracticeCheckpointPermanence

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A Geometry Dash mod about saving and loading checkpoints

active 2025-09-232026-04-25 (UTC)

Partial coverage24,767 / 26,317 hourly files (94%) · 2 absent upstream · 1,549 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
123
Pushes
34
Pull requests
1
Issues
32
Stars
4
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 215 days from 2025-09-23 to 2026-04-25. Pushes: 34 total, peak 3 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 32 total, peak 6 in a day. Comments: 36 total, peak 6 in a day. Stars: 4 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Kevadroz7734025
Naxrin5014
Aktimoose5001
RL3D4001
Lopzinc3001
necromate6663002
bosjke1000
KVN-RYN1000
SwordJhon1000
hiimjasmine001001
dasho-ropy1001
kaffeinatedanimated1000

Recent activity

Latest issues, pull requests and releases

  • Issue#39Kevadroz2026-04-25 23:59
    Change position of in-game overlay
  • Issue comment#39Kevadroz2026-04-25 23:57
    Change position of in-game overlay
  • Issue#36bosjke2026-04-11 14:26
    I cant place checkpoints.
  • Issue comment#35dasho-ropy2026-04-10 15:54
    Game crash when switching checkpoints on certain levels
  • Issue#35Kevadroz2026-04-10 15:49
    Game crash when switching checkpoints on certain levels
  • Issue comment#33RL3D2026-04-09 17:22
    Menu doesn't appear with QOLMod's Level Edit
  • Issue#33Kevadroz2026-04-05 11:14
    Menu doesn't appear with QOLMod's Level Edit
  • Issue#33Kevadroz2026-04-05 11:14
    Menu doesn't appear with QOLMod's Level Edit
  • Issue comment#33Kevadroz2026-04-05 11:11
    Menu doesn't appear with QOLMod's Level Edit
  • Issue#33Kevadroz2026-04-05 11:10
    Menu doesn't appear with QOLMod's Level Edit
  • Issue#33RL3D2026-04-05 06:26
    Menu doesn't appear with QOLMod's Level Edit
  • Issue#33RL3D2026-04-05 06:26
    Menu doesn't appear with QOLMod's Level Edit
  • Issue#33RL3D2026-04-05 06:26
    Menu doesn't appear with QOLMod's Level Edit
  • Issue#26Kevadroz2026-03-03 20:07
    Async Saving and Loading
  • Issue#23Kevadroz2026-02-24 14:20
    Add some settings to disable the in game switcher and add offset to it
  • Issue#20Kevadroz2026-01-03 00:32
    Make a persistent checkpoint be the current practice checkpoint when just placed
  • Issue#19Kevadroz2026-01-03 00:32
    Opacity option for active checkpoint
  • Issue#18Kevadroz2026-01-03 00:32
    Reset attempts when replaying from a permanent checkpoint
  • Issue comment#16Kevadroz2026-01-03 00:32
    Add an option to unlink the buttons from the vanilla practice
  • Issue comment#18Kevadroz2026-01-02 22:30
    Reset attempts when replaying from a permanent checkpoint
  • Issue comment#21Kevadroz2026-01-02 14:01
    Keep attempt count the same when swapping between persistent checkpoints
  • Issue#20Kevadroz2025-12-26 15:21
    Make a persistent checkpoint be the current practice checkpoint when just placed
  • Issue#20Kevadroz2025-12-26 15:21
    Make a persistent checkpoint be the current practice checkpoint when just placed
  • Issue#20Kevadroz2025-12-26 15:21
    Make a persistent checkpoint be the current practice checkpoint when just placed
  • Issue comment#19Kevadroz2025-12-25 19:59
    Opacity option for active checkpoint

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.