Runtime glTF 2.0 Loader for Unity3D
active 2025-03-13 → 2026-07-28 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 503 days from 2025-03-13 to 2026-07-28. Pushes: 104 total, peak 9 in a day. Pull requests: 19 total, peak 4 in a day. Issues: 33 total, peak 4 in a day. Comments: 158 total, peak 15 in a day. Stars: 108 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| XtroTheArctic | 83 | 0 | 8 | 64 |
| hybridherbst | 69 | 25 | 5 | 31 |
| robertdorn83 | 67 | 53 | 2 | 9 |
| pfcDorn | 37 | 25 | 0 | 11 |
| CLAassistant | 10 | 0 | 0 | 10 |
| ludwigseibt | 10 | 0 | 0 | 9 |
| Copilot | 7 | 0 | 0 | 4 |
| derwaldgeist | 4 | 0 | 0 | 3 |
| JeanxPereira | 3 | 0 | 0 | 3 |
| CharlieHess | 3 | 0 | 0 | 2 |
| marwie | 2 | 0 | 0 | 2 |
| TRMMax | 2 | 0 | 0 | 2 |
| zhuYouFu | 2 | 0 | 0 | 1 |
| otri | 2 | 0 | 0 | 2 |
| nijinekoyo | 2 | 0 | 0 | 2 |
| yangwangxinchen | 1 | 0 | 0 | 0 |
| kentem-hi-matsubara | 1 | 0 | 0 | 0 |
| Phlegmati | 1 | 0 | 0 | 0 |
| SmittyWerbenJJ | 1 | 0 | 1 | 0 |
| RavenTheSergal | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#902hybridherbst2026-04-11 22:38Unity 6.6: changes we used to get UnityGLTF working in a consumer project
- Pull request#900SmittyWerbenJJ2026-03-03 00:00
- Issue comment#900CLAassistant2026-03-02 23:59Fix NullReferenceException for morph target accessors without BufferView
- Issue#899hybridherbst2026-02-20 21:54Export object with blendshape and multiple frame in it cause incorrect result
- Issue comment#836robertdorn832026-02-06 10:13Deduplicate Meshes does not preserve Materials of Mesh Instances with differing Materials
- Releaserobertdorn832026-02-05 17:17
- Issue#898kentem-hi-matsubara2026-01-29 07:46ShaderGraph property name is incorrect
- Issue comment#897derwaldgeist2026-01-15 16:14iOS build: Adding UnityGLTFShaderVariantCollection-BiRP breaks build
- Issue comment#897derwaldgeist2026-01-14 16:19iOS build: Adding UnityGLTFShaderVariantCollection-BiRP breaks build
- Issue#897derwaldgeist2026-01-14 16:04iOS build: Script error breaking build after adding UnityGLTFShaderVariantCollection-BiRP
- Issue comment#736derwaldgeist2026-01-14 10:35Issues building for runtime loading
- Issue comment#896robertdorn832026-01-12 13:52UnityGTLF options don't show up when installed
- Issue#857robertdorn832026-01-08 08:38In UnityGLTF/PBRGraph, Specular options (IOR, 0..1 value, Color, Map, Enable flag) doesn't work at all
- Issue comment#857robertdorn832026-01-08 08:38In UnityGLTF/PBRGraph, Specular options (IOR, 0..1 value, Color, Map, Enable flag) doesn't work at all
- Issue comment#878XtroTheArctic2026-01-08 08:35Calculated the bounds of the imported SkinnedMeshRenderer.
- Issue comment#877XtroTheArctic2026-01-07 22:58Made GLTF importer consistent with FBX importer and implemented proper support for root motion.
- Issue#894XtroTheArctic2026-01-07 22:11[Feature Request/Improvement on PBR Consistency] IOR value of UnityGLTF shader must apply to non-transparent material.
- Issue comment#893hybridherbst2025-12-29 09:40Unity 6.3 warning about Shader Graph
- Issue#893XtroTheArctic2025-12-28 21:07Unity 6.3 warning about Shader Graph
- Issue comment#849robertdorn832025-11-25 09:20Interactivity Runtime Playback
- Issue comment#822robertdorn832025-10-15 13:10Interactivity preparations
- Issue comment#886robertdorn832025-09-26 10:04Blendshapes don't work on Meta Quest for Runtime imported models
- Issue#883robertdorn832025-09-26 10:00"AndDispersion" option for transmission doesn't work
- Issue comment#888robertdorn832025-09-26 08:47Expected glTF-Interactivity export for reversed animation?
- Issue#888robertdorn832025-09-26 08:47Expected glTF-Interactivity export for reversed animation?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 108 stars here means stars gained during the window, not the repo's star count.