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Runtime glTF 2.0 Loader for Unity3D

active 2025-03-132026-07-28 (UTC)

Partial coverage11,438 / 12,376 hourly files (92%) · 2 absent upstream · 935 failed, retryable2025-03-132026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
454
Pushes
104
Pull requests
19
Issues
33
Stars
108
Forks
17

Activity over time

Daily event counts in the loaded window

Line chart, 503 days from 2025-03-13 to 2026-07-28. Pushes: 104 total, peak 9 in a day. Pull requests: 19 total, peak 4 in a day. Issues: 33 total, peak 4 in a day. Comments: 158 total, peak 15 in a day. Stars: 108 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#902hybridherbst2026-04-11 22:38
    Unity 6.6: changes we used to get UnityGLTF working in a consumer project
  • Pull request#900SmittyWerbenJJ2026-03-03 00:00
  • Issue comment#900CLAassistant2026-03-02 23:59
    Fix NullReferenceException for morph target accessors without BufferView
  • Issue#899hybridherbst2026-02-20 21:54
    Export object with blendshape and multiple frame in it cause incorrect result
  • Issue comment#836robertdorn832026-02-06 10:13
    Deduplicate Meshes does not preserve Materials of Mesh Instances with differing Materials
  • Releaserobertdorn832026-02-05 17:17
  • Issue#898kentem-hi-matsubara2026-01-29 07:46
    ShaderGraph property name is incorrect
  • Issue comment#897derwaldgeist2026-01-15 16:14
    iOS build: Adding UnityGLTFShaderVariantCollection-BiRP breaks build
  • Issue comment#897derwaldgeist2026-01-14 16:19
    iOS build: Adding UnityGLTFShaderVariantCollection-BiRP breaks build
  • Issue#897derwaldgeist2026-01-14 16:04
    iOS build: Script error breaking build after adding UnityGLTFShaderVariantCollection-BiRP
  • Issue comment#736derwaldgeist2026-01-14 10:35
    Issues building for runtime loading
  • Issue comment#896robertdorn832026-01-12 13:52
    UnityGTLF options don't show up when installed
  • Issue#857robertdorn832026-01-08 08:38
    In UnityGLTF/PBRGraph, Specular options (IOR, 0..1 value, Color, Map, Enable flag) doesn't work at all
  • Issue comment#857robertdorn832026-01-08 08:38
    In UnityGLTF/PBRGraph, Specular options (IOR, 0..1 value, Color, Map, Enable flag) doesn't work at all
  • Issue comment#878XtroTheArctic2026-01-08 08:35
    Calculated the bounds of the imported SkinnedMeshRenderer.
  • Issue comment#877XtroTheArctic2026-01-07 22:58
    Made GLTF importer consistent with FBX importer and implemented proper support for root motion.
  • Issue#894XtroTheArctic2026-01-07 22:11
    [Feature Request/Improvement on PBR Consistency] IOR value of UnityGLTF shader must apply to non-transparent material.
  • Issue comment#893hybridherbst2025-12-29 09:40
    Unity 6.3 warning about Shader Graph
  • Issue#893XtroTheArctic2025-12-28 21:07
    Unity 6.3 warning about Shader Graph
  • Issue comment#849robertdorn832025-11-25 09:20
    Interactivity Runtime Playback
  • Issue comment#822robertdorn832025-10-15 13:10
    Interactivity preparations
  • Issue comment#886robertdorn832025-09-26 10:04
    Blendshapes don't work on Meta Quest for Runtime imported models
  • Issue#883robertdorn832025-09-26 10:00
    "AndDispersion" option for transmission doesn't work
  • Issue comment#888robertdorn832025-09-26 08:47
    Expected glTF-Interactivity export for reversed animation?
  • Issue#888robertdorn832025-09-26 08:47
    Expected glTF-Interactivity export for reversed animation?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 108 stars here means stars gained during the window, not the repo's star count.