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Kinyarasam/Raycasting-C

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This project implements a simple raycasting engine in C, inspired by early 3D games like Wolfenstein 3D. Raycasting is a rendering technique used to create a 3D perspective in a 2D map by casting rays from the player's viewpoint and calculating intersections with the environment.

active 2024-05-28 → 2025-03-11 (UTC)

Complete coverage27,498 / 27,498 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-10-03 (UTC)
Events
15
Pushes
9
Pull requests
2
Issues
0
Stars
1
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 288 days from 2024-05-28 to 2025-03-11. Pushes: 9 total, peak 4 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Kinyarasam9900
phedwin2020

Recent activity

Latest issues, pull requests and releases

  • Pull request#1phedwin2024-12-21 14:13
  • Pull request#1phedwin2024-06-19 15:28

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.