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active 2025-07-292026-05-05 (UTC)

Partial coverage11,411 / 12,320 hourly files (93%) · 2 absent upstream · 906 failed, retryable2025-03-152026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
1.8K
Pushes
316
Pull requests
113
Issues
59
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 281 days from 2025-07-29 to 2026-05-05. Pushes: 316 total, peak 36 in a day. Pull requests: 113 total, peak 13 in a day. Issues: 59 total, peak 15 in a day. Comments: 691 total, peak 115 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#13905dunski2026-05-05 18:46
  • Issue comment#136coderabbitai[bot]2025-12-17 09:14
    fix: properly sync HP animation with attack animations (v2)
  • Pull request#136KnightNiwrem2025-12-17 09:14
  • Issue comment#135coderabbitai[bot]2025-12-17 08:23
    fix: sync HP bar animation with hit animation in battle
  • Pull request#135KnightNiwrem2025-12-17 08:23
  • Issue comment#134google-labs-jules[bot]2025-12-13 02:04
    Fix Coastal Explorer quest drops
  • Pull request#134google-labs-jules[bot]2025-12-13 02:03
  • Issue comment#133google-labs-jules[bot]2025-12-12 12:13
    🎨 Palette: Enhance navigation accessibility and mobile support
  • Pull request#133google-labs-jules[bot]2025-12-12 12:13
  • Issue comment#132kinsta[bot]2025-12-07 02:58
    Reorganize specifications by game mechanic
  • Issue comment#132gemini-code-assist[bot]2025-12-07 02:58
    Reorganize specifications by game mechanic
  • Pull request#132KnightNiwrem2025-12-07 02:58
  • Issue comment#130kinsta[bot]2025-12-05 14:32
    fix: replace Date.now() with FROZEN_TIME in all test fixtures
  • Issue comment#130KnightNiwrem2025-12-05 14:24
    fix: replace Date.now() with FROZEN_TIME in all test fixtures
  • Pull request#129KnightNiwrem2025-12-05 13:52
  • Issue comment#129gemini-code-assist[bot]2025-12-05 13:25
    fix: make time-dependent tests deterministic with setSystemTime
  • Pull request#129KnightNiwrem2025-12-05 13:24
  • Issue comment#127coderabbitai[bot]2025-12-05 12:06
    fix: persist notifications until user dismissal
  • Issue comment#127kinsta[bot]2025-12-05 12:06
    fix: persist notifications until user dismissal
  • Issue comment#127gemini-code-assist[bot]2025-12-05 12:05
    fix: persist notifications until user dismissal
  • Pull request#126KnightNiwrem2025-12-05 05:52
  • Issue comment#126gemini-code-assist[bot]2025-12-05 05:13
    fix: clear battle events on battle end/start to prevent animation loop
  • Pull request#124KnightNiwrem2025-12-04 03:30
  • Issue comment#124kinsta[bot]2025-12-04 01:13
    feat: use offline catchup for large tick accumulations
  • Issue comment#124gemini-code-assist[bot]2025-12-04 01:12
    feat: use offline catchup for large tick accumulations

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.