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Light weight game engine

active 2023-10-152023-11-20 (UTC)

Complete coverage26,558 / 26,558 hourly files (100%) · 2 absent upstream2023-08-152026-08-25 (UTC)
Events
50
Pushes
26
Pull requests
0
Issues
14
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 37 days from 2023-10-15 to 2023-11-20. Pushes: 26 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 12 in a day. Comments: 1 total, peak 1 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
KoT3isGood412601

Recent activity

Latest issues, pull requests and releases

  • Issue#4KoT3isGood2023-11-09 12:49
    Create UV Support for triangles
  • Issue#1KoT3isGood2023-11-09 12:49
    Rotation Matrix doesn't work right
  • Issue comment#3KoT3isGood2023-11-02 07:42
    Ray tracer has very low fps when handling +-15k triangles
  • Issue#7KoT3isGood2023-10-31 16:05
    Fix Render Buffer
  • Issue#11KoT3isGood2023-10-31 15:57
    Create editor HUD using ImGui
  • Issue#10KoT3isGood2023-10-31 15:57
    Create HUD Controller
  • Issue#9KoT3isGood2023-10-31 15:56
    Create Input Controller
  • Issue#8KoT3isGood2023-10-31 15:56
    Create Ray Casting function in C++
  • Issue#7KoT3isGood2023-10-31 15:55
    Fix Render Buffer
  • Issue#6KoT3isGood2023-10-31 15:54
    Create volumeric materials: Smoke, Atmosphere
  • Issue#5KoT3isGood2023-10-31 15:52
    Create Material struct with some settings such as texture, normal map, color etc.
  • Issue#4KoT3isGood2023-10-31 15:52
    Create UV Support for triangles
  • Issue#3KoT3isGood2023-10-31 15:51
    Ray tracer has very low fps when handling +-15k triangles
  • Issue#2KoT3isGood2023-10-31 15:50
    GJK Alghoritm doesn't work right
  • Issue#1KoT3isGood2023-10-31 15:49
    Rotation Matrix doesn't work right

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.